I know about the new opengl renderer, once i've tested it, bigger screen resolution was working, but textures higher than 256x256 was still scaled down :/ I'm planning to test it after format, but backup of my data is taking days, so i can't mobilize
Ok, i'm trying the 3ds2de, we'll see
I like working on cinema4d or milkshape, can i just export model from one of these and import without opening 3ds?
Once i tried to do something with multiple textures in 3ds, understood nothing and closed this shit
(DO NOT change the scale, if the model is too big or too small use "drawscale=" in the Default properties section)
I wonder why...
EDIT:
OMG just successfully imported this:
I'm shocked because smoothing is working even on texture seams, not like in milkshape converted models

big thx maet, now i must learn how to import model with more than one tex, aand find out how to do sharp edge, because 3ds2de ignores milkshape's smoothing groups
