Compiling DeusEx.u

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Compiling DeusEx.u

Postby aigleborgne » Tue May 17, 22 6:19 pm

Hi,

I have been trying to compile DeusEx.u for about 3 days without any success.
I can do it successfully with
Code: Select all
ucc make
on a fresh GOTY Deus Ex version.

But right now, I am trying on the last Revision install with BioMod activated but without any modification done.
Whatever I try, I get this error:
Analyzing...
Parsing DeusExPlayer
C:\Games\Deus Ex\DeusEx\Classes\DeusExPlayer.uc(1897) : Error, Unrecognized type 'GamePlatform'
Failed due to errors.


I have installed DXEditingPACK_2_2_Full tools.
Then, I copied DeusEx\Revision\Biomod\DeusEx.u to DeusEx\System\
Start UnrealEd.exe, load DeusEx.u, export all
And then, ucc make.

Didn't work, so I added those paths in my DeusEx.ini:
Paths=..\Revision\Sounds\*.uax
Paths=..\Revision\Textures\*.utx
Paths=..\Revision\Maps\*.dx
Paths=..\Revision\System\*.u
Paths=..\Revision\NewVision\Textures\*.utx
Paths=..\Revision\HDTP\Textures\*.utx
Paths=..\Revision\HDTP\System\*.u

Didn't work any better. I was able to modify DeusEx.u by using UnrealEd compile and save, and it was working ingame. But... it can't edit ScriptedPawn.uc, it crashs with a GPF and in log:
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Preparing to exit.
Exit: Executing UWindowsClient::ShutdownAfterError

Please note that I can edit this file in native Deus Ex, but not Revision/Biomod one.
aigleborgne
Newbie
 
Posts: 2
Joined: Tue May 17, 22 6:03 pm

Re: Compiling DeusEx.u

Postby aigleborgne » Wed May 18, 22 6:54 am

I finally found a post from revision dev:
Install the Deus Ex SDK.
Convert from a mod install to a dev install by moving all folders in DeusEx\Revision to the DeusEx folder, merging the folders and overwriting files.
Change paths in the Revision.ini file to look like
Paths=..\Music\*.umx
Paths=..\Sounds\*.uax
Paths=..\Textures\*.utx
Paths=..\Maps\*.dx
Paths=..\System\*.u
Paths=..\NewVision\Textures\*.utx
Paths=..\HDTP\Textures\*.utx
Paths=..\HDTP\System\*.u
Remember do to it for both the places in the ini, one near the top and the other near the bottom of the file.

Replace the contents of DeusEx.ini with the stuff in Revision.ini
Try starting Revision via the .exe to make sure it still works.
Start UnrealEd and try and load a Revision level.


While these explanations didn't fully work as expected (maybe because I am using Steam version), it was a big step in the right direction and I was able to compile Biomod file ! :)
aigleborgne
Newbie
 
Posts: 2
Joined: Tue May 17, 22 6:03 pm


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