I dont understand...

The best and quickest support by a group of top-notch editing specialists, guaranteed!

Moderator: Forum Guards

I dont understand...

Postby AgentSmyth » Thu Nov 10, 05 8:07 pm

What is the use of WOTgreal

I mean I see how it can be used, and it looks very good, but is it only used to look a .uc files or can u create, and it makes it easier...

:oops: Sorry if this seems abit noobie
<font color="red" size="1">Who Said Life Was Fair</font>
Image
User avatar
AgentSmyth
Regular
 
Posts: 396
Joined: Fri Oct 01, 04 6:05 pm
Location: On my Computer

Postby clyzm » Thu Nov 10, 05 8:18 pm

WOTGreal can be used on an occasion of things. Exporting models, importing (when DX engine can't)

etc etc.
Image
User avatar
clyzm
Forum Master God
 
Posts: 16023
Joined: Sun Nov 28, 04 2:48 am
Location: Chiraq

Postby Dae » Thu Nov 10, 05 8:37 pm

When we talk about WOTGreal we mean first of all, WOTGreal Exporter which is, in my opinion, the best exporter of Unreal packages. This program can export everything from any package (except ones which are protected), like models, source code, textures, music.
Don't mix it with the WOTGreal builder, or whatever it's called, - it's a huge program for programming on Unreal Script and on wotgreal.com it's listed first. Nobody (i mean Mike :)) says that WOTGreal builder is a quite good software and he uses it from time to time, but I haven't ever heard that a Deus Ex coder use it as a primary editor. And I don't use it at all and to code stuff I prefer UltraEdit32, which is an advanced notepad.
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm

Postby ~ô¿ô~Nobody~ » Thu Nov 10, 05 9:57 pm

well the wotgreal porgramming environment is (taking out some bigs) a very useful thing

but be aware.. don'T download the latest version of the wotgreal exporter..
it sucks bad :x
Nobody is perfect...
------------------------------
Longc[A]t wrote:I still think Dae is a russian spambot.

~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.

ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
User avatar
~ô¿ô~Nobody~
Alpha
 
Posts: 2520
Joined: Fri Dec 31, 04 3:20 pm
Location: Proclarush Taonas

Postby Dae » Thu Nov 10, 05 10:04 pm

You'd better explain us why does it
suck bad :x

:)
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm

Postby ~ô¿ô~Nobody~ » Thu Nov 10, 05 10:14 pm

well
i DLed the latest version of the wotgreal exporter..

while using it i realized that it doesn't decompile functions (AND OMG.. even operators) properly anymore....


it always decompiles the functions like UnknownFunction376()
here.. an example.. the exploding code of the colorBomb


the original code looks like


Code: Select all
auto simulated state flying
{
     simulated function Explode(vector HitLocation, vector HitNormal)
     {
         local ColorParticle CP;
         local int i;
         local vector loc,vel;

         for(i=0;i<numColorParticles;i++)
         {
             loc = location + VRand();

                vel = VRand()*force;

                if(Vel.Z < 0)
                {
                   Vel.Z = -Vel.Z;
                }
                CP = Spawn(Class'ColorParticle',,,loc);
                if(CP != none)
                {
                   CP.Velocity = vel;
                }
         }
         super.explode(hitlocation,hitnormal);
     }
}



and the decompiled code with the new wotgreal-decompler looke like..

Code: Select all
auto simulated state Flying extends Flying
{
   simulated function Explode (Vector HitLocation, Vector HitNormal)
   {
      local ColorParticle CP;
      local int i;
      local Vector Loc;
      local Vector Vel;
   
      i = 0;
      if ( UnknownFunction150(i,numColorParticles) )
      {
         Loc = UnknownFunction215(Location,UnknownFunction252());
         Vel = UnknownFunction212(UnknownFunction252(),force);
         if ( UnknownFunction176(Vel.Z,0) )
         {
            Vel.Z = UnknownFunction169(Vel.Z);
         }
         CP = UnknownFunction278(Class'ColorParticle',,,Loc);
         if ( UnknownFunction119(CP,None) )
         {
            CP.Velocity = Vel;
         }
         UnknownFunction165(i);
         goto JL0007;
      }
      Super.Explode(HitLocation,HitNormal);
   }
   
}




fpr my opinion that sucks.. donT' you think too?


PS: "it sucks bad" is the right grammer, not "it suck bad" :P
Nobody is perfect...
------------------------------
Longc[A]t wrote:I still think Dae is a russian spambot.

~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.

ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
User avatar
~ô¿ô~Nobody~
Alpha
 
Posts: 2520
Joined: Fri Dec 31, 04 3:20 pm
Location: Proclarush Taonas

Postby Dae » Thu Nov 10, 05 10:24 pm

To say truth I thought all the WOTGreal Exporters export functions in this way, when the mod is protected.
And the last version of WOTGreal Exporter has a built in viewer of models and this is quite handy.


PS: "it sucks bad" is the right grammer, not "it suck bad" :P

*points on "does" in the question*
... and it's "grammar"
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm

Postby ~ô¿ô~Nobody~ » Thu Nov 10, 05 11:45 pm

if the mod is protected they won't export any useful stuff at all


that example was of a superrocket_lite version (superrocket_lite isn't protected by default)

the realier version i used just produced that unknownfunction stuff if that was some exotic native function that got called..


the newer versions even handle the operator functions as function

so..
that
Code: Select all
CP != None

turns into
Code: Select all
UnknownFunction119(CP,None)


is quite weird
Nobody is perfect...
------------------------------
Longc[A]t wrote:I still think Dae is a russian spambot.

~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.

ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
User avatar
~ô¿ô~Nobody~
Alpha
 
Posts: 2520
Joined: Fri Dec 31, 04 3:20 pm
Location: Proclarush Taonas


Return to Editing issues

Who is online

Users browsing this forum: No registered users and 2 guests