Unreal Tournament Meshes?

The best and quickest support by a group of top-notch editing specialists, guaranteed!

Moderator: Forum Guards

Unreal Tournament Meshes?

Postby Allan » Wed Dec 21, 05 2:19 pm

I have a copy of the oiginal Unreal Tournament, and the 2003 edition, and was wondering how to copy the meshes into my DeusEx mod packs, or in which packages in the UT games are the meshes stored
User avatar
Allan
Alpha
 
Posts: 4545
Joined: Wed Dec 21, 05 1:41 pm
Location: Northamptonshire, England.

Postby AgentSmyth » Wed Dec 21, 05 3:22 pm

i dont think that is possible...deus ex is different to ut...
<font color="red" size="1">Who Said Life Was Fair</font>
Image
User avatar
AgentSmyth
Regular
 
Posts: 396
Joined: Fri Oct 01, 04 6:05 pm
Location: On my Computer

Postby Alex » Wed Dec 21, 05 3:29 pm

It is possible :) Tnag = UT weapons.
You export the meshes, and you use unr2de to format them to DX format.
Then you import them :)
Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm

Postby AgentSmyth » Wed Dec 21, 05 3:30 pm

o sorry... :oops:
<font color="red" size="1">Who Said Life Was Fair</font>
Image
User avatar
AgentSmyth
Regular
 
Posts: 396
Joined: Fri Oct 01, 04 6:05 pm
Location: On my Computer

Postby Alex » Wed Dec 21, 05 3:30 pm

Don't be :) Since you don't have knowledge of moddelling (yet), you couldn't have known. But hey! Perhaps I'm wrong and you're right ;)
Alex
Alpha
 
Posts: 8067
Joined: Wed Nov 12, 03 4:51 pm

Postby Allan » Wed Dec 21, 05 3:38 pm

Thanks for the help :) *Goes to try this out :)*
User avatar
Allan
Alpha
 
Posts: 4545
Joined: Wed Dec 21, 05 1:41 pm
Location: Northamptonshire, England.

Postby Cozmo » Wed Dec 21, 05 6:09 pm

whenever i try it it just goes cannot open shockrifleLOD_a.3d :(
Cozmo_RPG (v1 & v2)
MPConversations - A tool for creating multiplayer RPG stuff
Cozmo
Master
 
Posts: 1266
Joined: Tue Jun 28, 05 10:53 am
Location: UK

Postby Gishank » Wed Dec 21, 05 6:12 pm

it does that to me with meshs i made :(
Image
Gishank
Forum Super Hero
 
Posts: 4235
Joined: Sun Aug 28, 05 9:17 am
Location: London, England.

Postby Cozmo » Wed Dec 21, 05 6:12 pm

:shock: -same here
Cozmo_RPG (v1 & v2)
MPConversations - A tool for creating multiplayer RPG stuff
Cozmo
Master
 
Posts: 1266
Joined: Tue Jun 28, 05 10:53 am
Location: UK

Postby Allan » Fri Dec 30, 05 2:39 pm

I also had this problem... But i found that if you dont want to use the meshes from tnag, you can get them out of (UT GOTY Edition Directory here)\System\BotPack.u.

However, i still find that i cant open the meshes in unr2de... It said something in the documentation with unr2de about storing the meshes up for making DX Compatiable in the DOS path, but what the heck does that mean :S
User avatar
Allan
Alpha
 
Posts: 4545
Joined: Wed Dec 21, 05 1:41 pm
Location: Northamptonshire, England.


Return to Editing issues

Who is online

Users browsing this forum: No registered users and 1 guest