Moderator: Forum Guards
Spiderbot01 wrote:Anyone know the dimensions of a Security Bot? You know the cool ones, not the gay little 'scanning area' ones. I just want to know what size box to put it in...
Mr. Snake wrote:Spiderbot01 wrote:Anyone know the dimensions of a Security Bot? You know the cool ones, not the gay little 'scanning area' ones. I just want to know what size box to put it in...
All of the Security bots say that.
Magus wrote:You can just look at the CollisionRadius and CollisionHeight in the Collision section of the bot's properties and get the numbers you need there.
[A]Spiderbot01 wrote:Eh? Its not only brushes its also regular actors, like lights people etc. It will let me but then it wont and once it stops it wont let me anymore
[A]Spiderbot01 wrote:Another question:
In SDK Im trying to delete stuff brushes etc and it simply doesnt delete anything. I click, the list comes up I select delete and nothing happens. Any ideas?
Nope, i dont think the problem is anything that simple. I think you should go with the re-install option.¤[ß2S]¤Sike wrote:[A]Spiderbot01 wrote:Another question:
In SDK Im trying to delete stuff brushes etc and it simply doesnt delete anything. I click, the list comes up I select delete and nothing happens. Any ideas?
Remember to rebuild and save ur map.
Reaction wrote:In one of the maps you sent me, some of the brushes were these "un-deleteable" brushes. However, I never get them when i map
Fananny wrote:Btw kiddos, don't use 1-grid. I'm currently re-doing my whole MainMansCity map (No there were no BSP troubles, but the server kept crashing.)
~Cozmo~ wrote:Fananny wrote:Btw kiddos, don't use 1-grid. I'm currently re-doing my whole MainMansCity map (No there were no BSP troubles, but the server kept crashing.)
So, your going to redo 21mb or so of map?
[A]Spiderbot01 wrote:Ive just installed Unreal Ed on my laptop and an odd thing happens. Instead of the 4 boxes lighting up with the 3D veiw, overhead and the other 2 views. 4 new windows come up, seperate from Unreal Ed. It makes it difficult to map so is there any way to put it back to normal?