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"Runaway Loop Detected! (Over 10,000 iterations)

PostPosted: Wed Jun 20, 07 11:41 am
by [FGS]ShadowRunner
I'm making a small map, a landing bay with a millennium falcon type fast smuggler... no movers have been added yet, just lights, brushwork and actors, ambient sounds and a dxlevel info.
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You cant see into the cockpit, but you can see out...
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I copied the same layout and storyline as the 4th episode etc... DTS in the lounge...smuggling vents, turret on roof, blue lights propel the ship lol...

added some stairs and made some railing, tried to play it in SDK and boom!
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Ive learned from making mistakes and messing with SP maps, what a GPF and Assertion means and why it happened...

but no idea what caused this, or what it is or how to fix it...

PostPosted: Wed Jun 20, 07 11:45 am
by Gishank
Well, kinda offtopic. But the exterior is a little off.. Though looks good for DX standereds. Sorry i can't help with the error though.

PostPosted: Wed Jun 20, 07 1:27 pm
by [FGS]ShadowRunner
ye I havent chosen the texture yet, I might have to make one...

PostPosted: Wed Jun 20, 07 1:36 pm
by Spiderbot01
You copied something you shouldn't have.

PostPosted: Wed Jun 20, 07 1:41 pm
by Allan
You either seem to:

1: Have 2 movers colliding.
2: Have more than one DeusExLevelInfo
3: I don't know. :(

PostPosted: Wed Jun 20, 07 1:56 pm
by [FGS]ShadowRunner
Wow once again tyvm to [A]... you were kind of spot on...

I've been copying medbots and repairbots and forgot one in the wall when i added stairs, I also had like 100 steps or more at least, colliding you could say... deleted a lot of steps and the bot and map plays fine... wow thanks. The only thing I can see wrong now, is that a set of stairs, which was copied, won't delete, as wont 2 x medbot and 2 x crates... but I'll need them anyway...

PostPosted: Wed Jun 20, 07 2:53 pm
by Spiderbot01
Lesson: Don't copy things. It's just so much easier.