My Single Player map won't open!! Help :'(

The best and quickest support by a group of top-notch editing specialists, guaranteed!

Moderator: Forum Guards

My Single Player map won't open!! Help :'(

Postby Karkian » Sun Aug 05, 07 6:48 am

Hey people, I was making a single player, and today i wanted to do some stuff on it. And it just wont open!, All that work was wasted unless someone knows how to make it open again. Other maps can open. I did not import my own texture. Does anyone know how to fix this problem!!! :cry: :cry: :cry:
User avatar
Karkian
Poster
 
Posts: 234
Joined: Fri Feb 16, 07 4:24 am

Postby Dae » Sun Aug 05, 07 12:45 pm

After trying to open, press "window -> log", and see if there are any errors.
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm

Postby Karkian » Mon Aug 06, 07 6:45 am

Here it is:

Code: Select all
Log: Log file open, 08/06/07 17:47:26
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 1100
Init: Compiled: Jan 29 2001 16:45:52
Init: Command line:
Init: Base directory: C:\DeusEx\System\
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: GARMAN
Init: User: GarmanLiu
Init: Memory total: Phys=129520K Pagef=1141868K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=[Something]
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX
Log: Loading: Package Editor
Log: Loading: Package Core
Log: Loading: Package Engine
Init: Unreal engine initialized
Log: Bound to Galaxy.dll
Init: Galaxy is using WinMM
Init: Galaxy initialized
Init: Transaction tracking system initialized
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Bound to IpDrv.dll
Log: Loading: Package IpDrv
Log: Loading: Package UWindow
Log: Loading: Package UBrowser
Log: Bound to Extension.dll
Log: Loading: Package Extension
Log: Loading: Package DeusExUI
Log: Bound to ConSys.dll
Log: Loading: Package ConSys
Log: Loading: Package DeusExConversations
Log: Loading: Package DeusExSounds
Log: Loading: Package DeusExItems
Log: Loading: Package Effects
Log: Loading: Package DeusExDeco
Log: Loading: Package DeusExCharacters
Log: Loading: Package MPCharacters
Log: Bound to DeusExText.dll
Log: Loading: Package DeusExText
Log: Loading: Package IpServer
Log: Bound to DeusEx.dll
Log: Loading: Package DeusEx
Log: Loading: Package Ambient
Log: Loading: Package MoverSFX
Log: Loading: Package HDB
Log: Loading: Package TC
Log: Loading: Package Bot
Log: Loading: Package NYCE
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log:    display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Log: Loading: Package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Init: Editor engine initialized
Log: Startup time: 30.735651 seconds
Cmd: HIDELOG
Cmd: APP SET ProgressBar=590304 ProgressText=590342
Cmd: APP HIDE
Cmd: MAP GRID X=16 Y=16 Z=16 BASE=ABSOLUTE SHOW2D=ON SHOW3D=OFF
Cmd: MAP ROTGRID PITCH=4 YAW=4 ROLL=4
Cmd: MODE CAMERAMOVE GRID=ON ROTGRID=ON SNAPTOPIVOT=ON SNAPDIST=10
Cmd: CAMERA OPEN HWND=328038 X=0 Y=0 XR=275 YR=251 FLAGS=1737 REN=13 NAME="Standard1V"
Init: Input system initialized for Standard1V
Log: Opened viewport
Log: Bound to SoftDrv.dll
Cmd: SETPAUSE 0
Cmd: CAMERA OPEN HWND=328038 X=284 Y=0 XR=224 YR=249 FLAGS=1737 REN=14 NAME="Standard2V"
Init: Input system initialized for Standard2V
Log: Opened viewport
Cmd: SETPAUSE 1
Cmd: SETPAUSE 0
Cmd: CAMERA OPEN HWND=328038 X=0 Y=261 XR=275 YR=248 FLAGS=1993 REN=5 NAME="Standard3V"
Init: Input system initialized for Standard3V
Log: Opened viewport
Cmd: SETPAUSE 1
Cmd: SETPAUSE 0
DevAudio: Galaxy SetViewport: Standard3V
Cmd: CAMERA OPEN HWND=328038 X=284 Y=259 XR=224 YR=250 FLAGS=1737 REN=15 NAME="Standard4V"
Init: Input system initialized for Standard4V
Log: Opened viewport
Cmd: SETPAUSE 1
Cmd: SETPAUSE 0
Cmd: SETPAUSE 1
Cmd: MODE CAMERAMOVE
Cmd: CAMERA UPDATE X=10 Y=0 XR=144 YR=355 FLAGS=8777 HWND=66076 MISC1=64 MISC2=0 REN=17 NAME=BrowserCam PACKAGE="(All)" GROUP="(All)"
Init: Input system initialized for BrowserCam
Log: Opened viewport
Cmd: SETPAUSE 0
Cmd: CAMERA UPDATE X=10 Y=0 XR=144 YR=355 FLAGS=8777 HWND=66076 MISC1=64 MISC2=0 REN=17 NAME=BrowserCam PACKAGE="(All)" GROUP="(All)"
Cmd: SETPAUSE 1
Cmd: CAMERA OPEN X=10 Y=0 XR=144 YR=355 FLAGS=8777 HWND=66076 MISC1=64 MISC2=0 REN=17 NAME=BrowserCam PACKAGE="(All)" GROUP="(All)"
Cmd: MaybeAutoSave
Cmd: MAP LOAD FILE="C:\DeusEx\Maps\70_NYCE_CloseNewYork.dx" REDRAW=OFF
Log: New File, Existing Package (Package MyLevel, Package 70_NYCE_CloseNewYork)
Log: Loading: Package MyLevel
Log: Matched Viewport Standard1V
Log: Matched Viewport Standard2V
Log: Matched Viewport Standard3V
Log: Matched Viewport Standard4V
Log: Matched Viewport BrowserCam
DevAudio: Galaxy SetViewport: Standard3V
Log: BspValidateBrush linked 0 of 0 polys
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package Render
Log: Unloading: Package MyLevel
Log: Garbage: objects: 41717->41712; refs: 471058
Log: Closed viewport
Cmd: CAMERA UPDATE X=10 Y=0 XR=144 YR=355 FLAGS=8777 HWND=131644 MISC1=64 MISC2=0 REN=17 NAME=BrowserCam PACKAGE="(All)" GROUP="(All)"
Init: Input system initialized for BrowserCam
Log: Opened viewport
Cmd: SETPAUSE 0
Cmd: CAMERA UPDATE X=10 Y=0 XR=144 YR=355 FLAGS=8777 HWND=131644 MISC1=64 MISC2=0 REN=17 NAME=BrowserCam PACKAGE="(All)" GROUP="(All)"
Cmd: SETPAUSE 1
Cmd: CAMERA OPEN X=10 Y=0 XR=144 YR=355 FLAGS=8777 HWND=131644 MISC1=64 MISC2=0 REN=17 NAME=BrowserCam PACKAGE="(All)" GROUP="(All)"
Cmd: CAMERA OPEN HWND=328038 X=0 Y=0 XR=275 YR=251 NAME="Standard1V"
Cmd: CAMERA OPEN HWND=328038 X=284 Y=0 XR=224 YR=249 NAME="Standard2V"
Cmd: CAMERA OPEN HWND=328038 X=0 Y=261 XR=275 YR=248 NAME="Standard3V"
DevAudio: Galaxy SetViewport: Standard3V
Cmd: CAMERA OPEN HWND=328038 X=284 Y=259 XR=224 YR=250 NAME="Standard4V"
Cmd: SHOWLOG
>


So what it wrong, can someone tell me? :o
Last edited by Karkian on Mon Aug 06, 07 6:51 am, edited 1 time in total.
User avatar
Karkian
Poster
 
Posts: 234
Joined: Fri Feb 16, 07 4:24 am

Postby Dae » Mon Aug 06, 07 10:39 am

Oooh, maybe the file is corrupted :(

Enclose the map, I'll check (you may send it in a private message).
User avatar
Dae
Alpha
 
Posts: 12086
Joined: Sat Sep 06, 03 4:40 pm

Postby Kaiden » Mon Aug 06, 07 6:23 pm

Also, if you added some mods that you had in EditPackages=*Name*, then add them back in and try and open it again.
------
Kaiden
Alpha
 
Posts: 7003
Joined: Wed Jan 18, 06 11:21 pm
Location: England

Postby Siva » Mon Aug 06, 07 10:26 pm

Did you do the F8 thingy? (Lord I feel so tired.)
//..
User avatar
Siva
doesn't care about augmented people
 
Posts: 6757
Joined: Tue Dec 06, 05 4:56 pm

Postby Karkian » Thu Aug 09, 07 8:26 am

hmm, never mind. I am restarting my Single Player :cry:
User avatar
Karkian
Poster
 
Posts: 234
Joined: Fri Feb 16, 07 4:24 am

Postby clyzm » Thu Aug 09, 07 8:29 am

Sorry man.
Image
User avatar
clyzm
Forum Master God
 
Posts: 16023
Joined: Sun Nov 28, 04 2:48 am
Location: Chiraq

Postby Karkian » Sat Aug 11, 07 7:47 am

No problem cat, it's just that i spent like hours and like most of my time on it :( nvm..:(
User avatar
Karkian
Poster
 
Posts: 234
Joined: Fri Feb 16, 07 4:24 am


Return to Editing issues

Who is online

Users browsing this forum: No registered users and 4 guests
cron