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Can't fix black hole (BSP cut)

PostPosted: Sat Aug 11, 07 9:12 am
by Andrievskaya Veronika
Who knows how i can fix this?

I already tried to change order of brushes, convert them to SemiSolid / Solid, but no result... I even removed all NonSolid brushes from these rooms--nothing!

There is should be wall, but it disappeared. Very strange...

PostPosted: Sat Aug 11, 07 10:24 am
by Dae
I don't think brushes inside the room can take effect on that wall. Try moving out the window and the door to other places and rebuilding the map. Also zone the place if you haven't already — zone are the best way to optimize performance of the game and get rid of bsp problems.

PostPosted: Sat Aug 11, 07 2:05 pm
by Andrievskaya Veronika
Tried. But nothing. The wall is still not visible. Very strange :o :o I copied and pasted these rooms from my other map (where these rooms looks ok), but i don't think that this can cause such problems :roll:

PostPosted: Sat Aug 11, 07 2:39 pm
by Dae
Zoning doesn't work as well I assume?

PostPosted: Sat Aug 11, 07 2:44 pm
by ~ô¿ô~Nobody~
What about you merge the corridor and the room subtract brush wise and add an add-brush as actual divider between corridor and room. :?

PostPosted: Sat Aug 11, 07 11:58 pm
by Karkian
I havent see it, but if it is a hole through the wall or ground or something and shows the black space bit. Then press F8 go to BSP tab, and move the scroll down the bottom higher not too high, and click rebuild the BSP thingy, if it still there, then make it higher and repeat. 8)

PostPosted: Sun Aug 12, 07 4:37 am
by Andrievskaya Veronika
~[A]Nobody~ wrote:What about you merge the corridor and the room subtract brush wise and add an add-brush as actual divider between corridor and room.

Tried, but no result.


Dae[A] wrote:Zoning doesn't work as well I assume?

No, zoning does not works :(


[RTK]arkian wrote:I havent see it, but if it is a hole through the wall or ground or something and shows the black space bit. Then press F8 go to BSP tab, and move the scroll down the bottom higher not too high, and click rebuild the BSP thingy, if it still there, then make it higher and repeat.

You meaning slider that changes BSP optimization level (i hope i call it correctly :))? If yes, then i tried this. I changed value to 10. Nothing.




Maybe i should create these rooms and corridor without taking them from other map...

PostPosted: Sun Aug 12, 07 6:49 am
by [ß]Lost
I had a similar problem a while ago when I was still working on my map, DXMP_Majestic. I'm using Unreal Ed 2 when mapping, the maps file size was around 7.5mbit so I decided to try some new things to make the maps file size smaller. So I copied the whole map to an empty one and rebuilded. The big hall in the map was full of BSB cuts and I was like: "omg what am I gonna do now". I kept trying things and then I found the solution. I changed the grid unit to 1 and moved some of the added brushes away from the walls by one unit and then rebuilded. The BSB cuts were gone now :) Maybe you should try that. Hope this helps you.

Edit. Just checked the pic you attached. You using some kind of new hack for Unreal Ed 2?

PostPosted: Sun Aug 12, 07 7:54 am
by Andrievskaya Veronika
Yes, i'm always using patched UnrealEd2. I'm using UED1 only for rebuilding paths.

I lifted some additive brushes in those rooms as you described. Also i converted some huge solid brushes to SemiSolid.... And now i see my rooms as they should look! That huge BSP cut is disappeared! Thank you! Also thank you [RTK]arkian, ~[A]Nobody~, and Dae[A] !!!

yahoo! :D :D :D

PostPosted: Sun Aug 12, 07 7:55 am
by Alex
Andrievskaya Veronika wrote:yahoo! :D :D :D

No, google.

PostPosted: Sun Aug 12, 07 9:28 am
by Dae
google is indeed better :lol:

locked