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Custom Maps for {HK}:

PostPosted: Sat Sep 15, 07 11:34 pm
by bambi
hi. Does anyone here make maps? I noticed DXMS has floated down the rivers stix and I was wondering if anyone has not met Carone. Translation=will someone make some custom maps (2-3) with HK logo in it with modified weapons, kind of like CS. The Alpha M4a1 and famas would work with a modified pistol (Desert eagle) and Godz flashbang. The map would have to be small so the downloads can be smooth. ANY TAKERS!!

PostPosted: Sun Sep 16, 07 2:56 am
by Aidan
IM NOT MAKING MAPS FOR HK. If I feel like making a map for someone, It would have no relation in clan purposes. LEARN HOW TO MAP. I don't want to see another person's hard mapping work go to waste so you can call it BAMBIMAP{HK} or something like that. No offence, but I'm tired of people asking that question :wink:

PostPosted: Sun Sep 16, 07 3:59 am
by bambi
lol the map could be called anything it wants, I would just like a map with those mods installed on them so i don't have to type adminset delete weapon this that and by then, no ones in server. I did try mapping but I was no good. I might try again.

PostPosted: Sun Sep 16, 07 7:46 am
by VodunLoas
Every clan needs their own mapper. :P

PostPosted: Sun Sep 16, 07 3:36 pm
by bambi
[code]
Log: Spawning: WeaponLord.u
Warning: Failed to load 'Class WeaponLord.u': Failed to find object 'Class WeaponLord.u'
Warning: Failed to find object 'Class WeaponLord.u'
Critical: appError called:
Critical: Failed to find object 'Class WeaponLord.u'
Critical: Windows GetLastError: The system cannot find the file specified. (2)
Exit: Executing UObject::StaticShutdownAfterError
Critical: UObject::SafeLoadError
Critical: UObject::StaticLoadClass
Critical: ULevel::Listen
Critical: Listen
Critical: UGameEngine::LoadMap
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: UGameEngine::Init
Critical: XGameEngineExt::Init
Critical: DDeusExGameEngine::Init
Critical: InitEngine
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/16/07 10:31:40
/[code]

Whats going on?[/code]
I put the weaponlord.u weapons on a map. And then when I host, it goes bonkers!

PostPosted: Sun Sep 16, 07 3:39 pm
by Dae
bambi wrote:Class WeaponLord.u

looks like you wanted to spawn a class 'u' from 'WeaponLord' package.

PostPosted: Sun Sep 16, 07 3:43 pm
by bambi
ok. I don't want u I want the weapons. Why is it trying to spawn a u from weaponlord?

PostPosted: Wed Sep 19, 07 12:32 pm
by Magus
I imagine you put something along the lines of 'ServerPackages=Weaponlord.u' in DeusEx.ini... It's the only thing I can think of that even remotely relates to the problem.

PostPosted: Wed Sep 19, 07 2:17 pm
by bambi
I did. I fixed it. And thats my stint with mapping.

PostPosted: Tue Oct 02, 07 12:07 pm
by ~DJ~
may i help? in making maps for HK? (not mods)

PostPosted: Wed Oct 10, 07 3:21 am
by [FGS]ShadowRunner
C[A]t and I have worked together on several maps.

One is very popular with [T]Clan, it happens to be called...

DXMP_HK-TheDayAfter

and has CS weps...

I would be happy to map for you, but I am currently finishing Stargate maps, WW2 maps and a collaboration with REN clan...

If you don't like HK-TheDayAfter, make a map and I'd be willing to look at it, possibly find time to edit it... but certainly not in the next 6-8 weeks...

join the queue...

PostPosted: Wed Oct 10, 07 3:43 am
by bambi
AWESOME. The CS weapon maps sounds great. If you could send that to me, that'd be great. I'll host it :lol: And @ DJ, ok. I'm sure you are a better mapper than me. I tried to make a octagon room with a square room in it, and I textured it, and added weapons and lighting, saved it, and changed to .dx. AND GUESS WHAT HAPPENED WHEN I HOSTED IT..IT DISAPPEARED! ,,, :evil: Here's the link to hk forums if you want to post some stuff http://s3.invisionfree.com/HunterKillerz

PostPosted: Fri Oct 19, 07 4:52 pm
by ~DJ~
oh i din't see it :S sorry i am back.. :D ok i will make maps for HK ehe :D