Im Stuck In A Sticky Situation... Help Plz?

Im making a grenade
that sticks to pawns on impact
but it won't stick
Any Ideas?
that sticks to pawns on impact
but it won't stick
- Code: Select all
function ProcessTouch (Actor Other, Vector HitLocation)
{
local plasmagrenade g;
local Pawn apawn;
g.bBounce = False;
g.bProximityTriggered = False;
g.bStuck = True;
g.SetBase(apawn);
}
Any Ideas?