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player.UnderWaterTime = player.Default.UnderWaterTime;
Also this is a piece of code to make you ghost:
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SetCollision(false, false, false);
What are this "false" referred to ?
Moderator: Forum Guards
player.UnderWaterTime = player.Default.UnderWaterTime;
SetCollision(false, false, false);
// Collision.
native(262) final function SetCollision( optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers );
Napalm wrote:What's the UnderWater Time ?
Andrievskaya Veronika wrote:How much longer you can stay under water
Napalm wrote:Why is it needed, define the underwater time for a ghost mode ?