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Little Query

PostPosted: Fri Feb 01, 08 3:35 pm
by or 1=1
What's the UnderWater Time ?

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player.UnderWaterTime = player.Default.UnderWaterTime;


Also this is a piece of code to make you ghost:

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SetCollision(false, false, false);


What are this "false" referred to ?

PostPosted: Fri Feb 01, 08 3:41 pm
by Andrievskaya Veronika
Check Engine\Actor.uc :)

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// Collision.
native(262) final function SetCollision( optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers );


Napalm wrote:What's the UnderWater Time ?


How much longer you can stay under water :)

PostPosted: Fri Feb 01, 08 4:08 pm
by or 1=1
Andrievskaya Veronika wrote:How much longer you can stay under water :)


:? Why is it needed, define the underwater time for a ghost mode ?

PostPosted: Sat Feb 02, 08 12:12 pm
by Andrievskaya Veronika
Napalm wrote:Why is it needed, define the underwater time for a ghost mode ?


Maybe this was needed for Unreal. Changing this to positive value does not affect anything (excepting "sigh" sound ). :)

PostPosted: Sat Feb 02, 08 6:01 pm
by or 1=1
Many thanks Andrievskaya Veronika