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Removing Pickup effects after Deaths

PostPosted: Tue Feb 12, 08 9:22 pm
by Crusader
Quick question. ;)

I'm currently working on a small mod. It has a pickup that changes players properties when used (Changes Mesh, increases Jump, and similar stuff).
Question is, how do i make it reset mesh when the player dies, And/Or after a certain amount a time.
Ty :)

PostPosted: Tue Feb 12, 08 9:50 pm
by Dae
The easiest way — extending ChargedPickup parent + a mutator with ModifyPlayer(). ModifyPlayer() is called everytime the player respawns, so you may use it to reset changed properties.