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i know i ask to much... Multiskins Problem >_>

PostPosted: Thu Feb 14, 08 2:48 am
by ~DJ~
Ok.. i was testing Multiskins etc. i wanted to know how to make some cloths like FLClothsv3.. so i opened WOTGreatExporter and saw the code and made one. and when i made one and everything. i was trying to make a package. but it wont work. UCCMake shows some error. please help see the error in picture.

PS: i know you wont understand.. so i want this mod privatly. i'll PM the UC and the UTX Files to the guy who can help me..

PostPosted: Thu Feb 14, 08 2:55 am
by Batchy
Make a folder called Textures outside of classes folder and put your files in there

PostPosted: Thu Feb 14, 08 3:43 am
by ~DJ~
Oh! Thanks! :D

EDIT:- Dint worked :(.. which files to put? .bmp one or the UTX file i created? :?

PostPosted: Thu Feb 14, 08 3:47 am
by Batchy
Send me the files over msn

PostPosted: Thu Feb 14, 08 3:48 am
by ~DJ~
. Ok. >_>

umm you know.. dont copy them :P

PostPosted: Thu Feb 14, 08 3:48 am
by Batchy
Rofl.. I dont need a mod that changes skin :roll:

PostPosted: Thu Feb 14, 08 4:34 am
by ~DJ~
ok batch told me how to Import Textures.

but there is a problem.. the files should be .BMP or .PCX? :?

PostPosted: Thu Feb 14, 08 4:44 am
by clyzm
Either one.

PostPosted: Thu Feb 14, 08 4:53 am
by ~DJ~
it just gives the error Again... Help someone :?

PostPosted: Thu Feb 14, 08 5:20 am
by Andrievskaya Veronika
What kind of error ? :)

PostPosted: Thu Feb 14, 08 5:23 am
by ~DJ~
same as the above picture. :?

PostPosted: Thu Feb 14, 08 9:25 am
by Andrievskaya Veronika
Check line # 21 of GoldenDenton.uc. What there?

You importing texture into package, or you want to use an existing one (UTX)?


edit:

Get Bright to convert your textures into 256-color. This is required, otherwise you will not able to import a texture. Also check texture dimensions :)

You'll need WinRAR to unpack the archive.

PostPosted: Mon Feb 18, 08 1:47 pm
by ~DJ~
there are converted.... ok enough i need a real help here you go i am uploading it here... PS. everyone knows no copying please :P

check it with uccmake... and tell me whats the problem :S

PostPosted: Mon Feb 18, 08 2:06 pm
by Andrievskaya Veronika
See:

Code: Select all
           Player.MultiSkins[0]=Texture'skins.GoldenDentonTe0';


Replace it with

Code: Select all
           Player.MultiSkins[0]=Texture'GoldenDentonTe0';


Same with others.

PostPosted: Tue Feb 19, 08 4:20 am
by ~DJ~
it says g p f :?

PostPosted: Tue Feb 19, 08 11:09 am
by Dae
Where and what exactly does it say?

PostPosted: Tue Feb 19, 08 11:13 pm
by ~DJ~
Sorry dint mention the whole error. it happens when i "Ucc Make" to make the package :S. here is the picture.

PostPosted: Tue Feb 19, 08 11:56 pm
by Dae
Oh well, you forgot to convert your textures to 8bit format.

The easiest would be to convert to .GIF, and then back to .PCX.

Like it says here.

PostPosted: Wed Feb 20, 08 3:08 am
by ~DJ~
Ok but is it important to import 8bit PCX files?

PostPosted: Wed Feb 20, 08 4:52 am
by Andrievskaya Veronika
¥~ÐJ~¥ wrote:Ok but is it important to import 8bit PCX files?


Andrievskaya Veronika wrote:Get Bright to convert your textures into 256-color (i.e. 8-bit). This is required, otherwise you will not able to import a texture.


:)

You can import full-color images (24-bit ?), but you'll need UED3 to do that. Also this will require Enhanced OpenGL (otherwise Deus Ex wil crash).

I converted your textures.

PostPosted: Wed Feb 20, 08 5:52 am
by clyzm
(24-bit ?)


I think it was 32-bit or 64-bit.

PostPosted: Wed Feb 20, 08 5:54 am
by ~DJ~
Thanks! it worked.. but how :? i tried everything! Well Thanks x 99999999999999999999999999999999 :D
Also the texture "GoldenDentonTex0" is fine but not fine in DX. see the picture .. well the mod is completed i just used JCDentontex6 :D

PostPosted: Wed Feb 20, 08 8:45 am
by Andrievskaya Veronika
¥~ÐJ~¥

Oh, seems to be i forgot to convert one of textures :o

Try this one.

PostPosted: Wed Feb 20, 08 9:26 am
by ~DJ~
oh well np :P
i dont need it now but still thanks and here is the mod

//=======================
//Pictures
//=======================
Image
Image
Image

Download STGoldmod.zip

.. my 2nd mod xD

PostPosted: Wed Feb 20, 08 9:36 am
by Kaiden
Looks cool I'll try it out. :D

PostPosted: Wed Feb 20, 08 9:47 am
by ~DJ~
thanks :D

PostPosted: Wed Feb 20, 08 2:53 pm
by ~DJ~
o lol i dint add one texture file. wait i'll fix it :S sorry guys :S

STHandguntex.zip this is the texture file. if you dont add it it will not run.. >_<

PostPosted: Fri Mar 14, 08 5:30 am
by ~DJ~
Andrievskaya Veronika wrote:Check line # 21 of GoldenDenton.uc. What there?

You importing texture into package, or you want to use an existing one (UTX)?


edit:

Get Bright to convert your textures into 256-color. This is required, otherwise you will not able to import a texture. Also check texture dimensions :)

You'll need WinRAR to unpack the archive.


I Am Making V2

When i click the "Bright.exe" it just blink and closes :/ (its kinda batch file code gone wrong.. i cant even see the error i took a screenie but its too fast missed it :/)how to Make it 8bit :/.. wait i'll try Daedalus Way.

Its not a double post cause i cant edit the previous one >_<

PostPosted: Fri Mar 14, 08 5:48 am
by Andrievskaya Veronika
¥~ÐJ~¥, run CMD.exe , because Bright is a console program :)

Type bright /? to get help about command line switches

See screenShot.

PostPosted: Sun Mar 16, 08 8:15 am
by ~DJ~
heh i knew it :roll:

joking thanks alot :)

i made a shortcut for it here u go..

some ppls like dae dont like to open batch file so left click it and click edit. to see the code. and i did not made any dangerous batch file ;)

(remember to paste it where you extract the Bright.exe and the image together)