I'm trying to make a teleporter ( initially deactivated ) that can be actived only pressing a button and after teleporting the pawn it deactivate automatically.
Is it possible? If yes how should I set the whole thing ?
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Mr.Fagstix wrote:This is why I fucking hate you. Because somehow you manage to take somebodies posts, twist them against them, troll them and flame bait them and then you still get away with it? Is this forums management on fucking crack or some shit? Fucking SERIOUSLY.
Batchy wrote:Then why start with a teleporter?
Using normal SDK's classes I'm trying to make work a teleporter in this way:
1) The teleporter is deactivated
2) The pawn move in Teleporter's radius
3) The pawn press the button
4) The Teleporter ( now Active ) move him to another teleporter
5) The teleporter deactivate itsef.
Napalm wrote:Batchy wrote:Then why start with a teleporter?
My bad, I explained myself in a wrong way.Using normal SDK's classes I'm trying to make work a teleporter in this way:
1) The teleporter is deactivated
2) The pawn move in Teleporter's radius
3) The pawn press the button
4) The Teleporter ( now Active ) move him to another teleporter
5) The teleporter deactivate itsef.
DestMap=06_HongKong_Storage#basement
Mr.Fagstix wrote:This is why I fucking hate you. Because somehow you manage to take somebodies posts, twist them against them, troll them and flame bait them and then you still get away with it? Is this forums management on fucking crack or some shit? Fucking SERIOUSLY.