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Button + Teleporter = FAIL

PostPosted: Wed Feb 20, 08 8:12 pm
by or 1=1
I'm trying to make a teleporter ( initially deactivated ) that can be actived only pressing a button and after teleporting the pawn it deactivate automatically.

Is it possible? If yes how should I set the whole thing ?

PostPosted: Wed Feb 20, 08 8:19 pm
by Gishank
Why not have a look into the Stargate mod, and see if that gives you an idea of how to?

PostPosted: Wed Feb 20, 08 8:21 pm
by or 1=1
I know nothing about modding :(

PostPosted: Wed Feb 20, 08 8:36 pm
by Batchy
Then why start with a teleporter?

PostPosted: Wed Feb 20, 08 9:26 pm
by ~DJ~
How To Make A Tele With Button

1:-make a cube
2:- Make a hole in down
3:-Make a mover
4:-Add A button
5:- Do there tags events etc with the mover..
6:-put a tele In The Down..
7:-Put another tele some where
8:- do the tags events etc of tele..
9:- Add lights in map
10:-Rebulid and save
:P lol jajaj :P
Only 10 steps

in short:- just make a area for tele it will say Teleportor press button when pressed it will open the door u will go inside and a tele will be there..

PostPosted: Wed Feb 20, 08 9:53 pm
by or 1=1
Batchy wrote:Then why start with a teleporter?


My bad, I explained myself in a wrong way.

Using normal SDK's classes I'm trying to make work a teleporter in this way:

1) The teleporter is deactivated
2) The pawn move in Teleporter's radius
3) The pawn press the button
4) The Teleporter ( now Active ) move him to another teleporter
5) The teleporter deactivate itsef.

PostPosted: Wed Feb 20, 08 9:54 pm
by Alex
Napalm wrote:
Batchy wrote:Then why start with a teleporter?


My bad, I explained myself in a wrong way.

Using normal SDK's classes I'm trying to make work a teleporter in this way:

1) The teleporter is deactivated
2) The pawn move in Teleporter's radius
3) The pawn press the button
4) The Teleporter ( now Active ) move him to another teleporter
5) The teleporter deactivate itsef.

Try triggering the teleporter?

PostPosted: Wed Feb 20, 08 10:22 pm
by or 1=1
How to do that ? I've tried lots but the teleporter is always active...

PostPosted: Thu Feb 21, 08 4:29 am
by Andrievskaya Veronika
Triggering a Teleporter does not works :shock: :D . So i'm using MapExit instead. Works fine, at least in SinglePlayer.

Code: Select all
DestMap=06_HongKong_Storage#basement

PostPosted: Thu Feb 21, 08 4:30 am
by Batchy
Andrievskaya Veronika

Always has answers :D

PostPosted: Thu Feb 21, 08 5:29 pm
by or 1=1
Andrievskaya Veronika thanks !