DXFB_Medieval Sound problem

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DXFB_Medieval Sound problem

Postby CyberKill » Fri Mar 21, 08 1:12 pm

Right i had two bell sounds and one worked perfectly but wasn't the right sound i wanted but my second one was when i imported it into Ued it was squeeky. anyway to resolve this problem?
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Postby ~DJ~ » Sat Mar 22, 08 8:31 pm

Can you tell us more clearly? :O
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Postby CyberKill » Sun Mar 23, 08 3:19 pm

it sounded off but now i losted the map due to a fuggin' corrupt dx =/
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