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Unreal2DeusEx Mesh Converter

PostPosted: Sun Mar 23, 08 4:32 pm
by Andrievskaya Veronika
Recently hexy released a converter, that allows to convert Unreal models into DeusEx format and vice versa :) Unlike Unr2DE, U2DE3D it does not screw up the models!

You can download the converter here or download it by using the direct link

PostPosted: Sun Mar 23, 08 6:59 pm
by clyzm
So if I import an animated file over 3000 polys with this, it won't jiggle/squish around?

Nice. 8)

PostPosted: Sun Mar 23, 08 8:32 pm
by hexy
cataclyzm wrote:So if I import an animated file over 3000 polys with this, it won't jiggle/squish around?

Nice. 8)


DeusEx 3D file format allows to store 8192 vertices max (per frame). Unreal 3D file format allows to store 16384 vertices max (per frame). Therefore it is impossible to convert u3d model with 10000 vertices to de3d model.
Keep in mind that conversion from de3d to u3d is lossy.

PostPosted: Sun Mar 23, 08 8:43 pm
by Dae
hexy wrote:Keep in mind that conversion from de3d to u3d is lossy.

umm not vice versa?

PostPosted: Sun Mar 23, 08 8:43 pm
by VodunLoas
Hmm.. I don't have a lot of knowledge on models, but I do know that Deus Ex was made to handle more polys on models than Unreal, I've read about it before.

PostPosted: Sun Mar 23, 08 8:49 pm
by clyzm
^ Which is why I have imported around 10,000, 12,000 poly weapons before.

Without flaws.

PostPosted: Sun Mar 23, 08 8:57 pm
by Alex
cataclyzm wrote:^ Which is why I have imported around 10,000, 12,000 poly weapons before.

Without flaws.

You da man, man.

PostPosted: Sun Mar 23, 08 9:06 pm
by hexy
Dae[A] wrote:
hexy wrote:Keep in mind that conversion from de3d to u3d is lossy.

umm not vice versa?


No.

cataclyzm wrote:^ Which is why I have imported around 10,000, 12,000 poly weapons before.

Without flaws.


Poly is not equal to vertex. Simple box has 8 vertices but 12 polys.

PostPosted: Sun Mar 23, 08 9:14 pm
by Baleout
A poly is a triangle, right? Each surface of a model is made up by linking groups of three points to make triangles? :)

PostPosted: Sun Mar 23, 08 9:27 pm
by VodunLoas
I don't think its possible to have less vertices than polys... LOL.

hmm... could be wrong... let me think.

Yes I am wrong, made my own diagram with a cube.

PostPosted: Sun Mar 23, 08 9:40 pm
by clyzm
Poly is not equal to vertex. Simple box has 8 vertices but 12 polys.


Image

That's the poly count and vertex count of a mesh I imported.

The vertex count is well over 8192. However the animations were not flawed.

PostPosted: Sun Mar 23, 08 9:49 pm
by hexy
cataclyzm wrote:
Poly is not equal to vertex. Simple box has 8 vertices but 12 polys.


The vertex count is well over 8192. However the animations were not flawed.


The distinct vertex count is less than 8192 ;)

PostPosted: Sun Mar 23, 08 9:53 pm
by clyzm
hexy wrote:
cataclyzm wrote:
Poly is not equal to vertex. Simple box has 8 vertices but 12 polys.


The vertex count is well over 8192. However the animations were not flawed.


The distinct vertex count is less than 8192 ;)


To be honest I always thought the distinct vertex count was irrelevant. Hmm. I'll look further into this, thanks for the information :)