Measure existing brushes

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Measure existing brushes

Postby Leenuks » Sun Apr 20, 08 7:22 am

Hi all.

Is there a way to measure existing brushes within your map without having to count the grid spaces etc.

Cheers
Leenuks
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Postby Andrievskaya Veronika » Sun Apr 20, 08 7:39 am

I think you can copy and paste the brush into text editor and look on polys its sizes there :?

Something like this:
Code: Select all
          Begin Polygon
             Origin   -00016.000000,-00016.000000,-00016.000000
             Normal   -00001.000000,+00000.000000,+00000.000000
             TextureU +00000.000000,+00001.000000,+00000.000000
             TextureV +00000.000000,+00000.000000,-00001.000000
             Vertex   -00016.000000,-00016.000000,-00016.000000
             Vertex   -00016.000000,-00016.000000,+00016.000000
             Vertex   -00016.000000,+00016.000000,+00016.000000
             Vertex   -00016.000000,+00016.000000,-00016.000000
          End Polygon


This is part of 32x32x32 additive cube. For now i don't see other way to measure the existing brush.

Personally i never thought about measuring existing brushes :)
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Postby Leenuks » Sun Apr 20, 08 7:57 am

Thanks for that but its not matching up with the size Ive stored in my spreadsheet. Ill examine it a bit longer (grabs calculator). This is mine for an interior area.
h2480 w6720 l6880

Begin PolyList
Begin Polygon Texture=DamgRustWall__B
Origin -02900.000000,-03108.000000,-01240.000000
Normal -00001.000000,+00000.000000,+00000.000000
TextureU +00000.000000,+00001.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -02900.000000,-03108.000000,-01240.000000
Vertex -02900.000000,-03108.000000,+01240.000000
Vertex -02900.000000,+03108.000000,+01240.000000
Vertex -02900.000000,+03108.000000,-01240.000000
End Polygon
Begin Polygon Texture=DamgRustWall__B
Origin -02900.000000,+03108.000000,-01240.000000
Normal +00000.000000,+00001.000000,+00000.000000
TextureU +00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -02900.000000,+03108.000000,-01240.000000
Vertex -02900.000000,+03108.000000,+01240.000000
Vertex +02900.000000,+03108.000000,+01240.000000
Vertex +02900.000000,+03108.000000,-01240.000000
End Polygon
Begin Polygon Texture=DamgRustWall__B
Origin +02900.000000,+03108.000000,-01240.000000
Normal +00001.000000,+00000.000000,+00000.000000
TextureU +00000.000000,-00001.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +02900.000000,+03108.000000,-01240.000000
Vertex +02900.000000,+03108.000000,+01240.000000
Vertex +02900.000000,-03108.000000,+01240.000000
Vertex +02900.000000,-03108.000000,-01240.000000
End Polygon
Begin Polygon Texture=DamgRustWall__B
Origin +02900.000000,-03108.000000,-01240.000000
Normal +00000.000000,-00001.000000,+00000.000000
TextureU -00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +02900.000000,-03108.000000,-01240.000000
Vertex +02900.000000,-03108.000000,+01240.000000
Vertex -02900.000000,-03108.000000,+01240.000000
Vertex -02900.000000,-03108.000000,-01240.000000
End Polygon
Begin Polygon Texture=DamgRustWall__B
Origin -02900.000000,+03108.000000,+01240.000000
Normal +00000.000000,+00000.000000,+00001.000000
TextureU +00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,+00001.000000,+00000.000000
Vertex -02900.000000,+03108.000000,+01240.000000
Vertex -02900.000000,-03108.000000,+01240.000000
Vertex +02900.000000,-03108.000000,+01240.000000
Vertex +02900.000000,+03108.000000,+01240.000000
End Polygon
Begin Polygon Texture=chat_bathtile
Origin -02900.000000,-03108.000000,-01240.000000
Normal +00000.000000,+00000.000000,-00001.000000
TextureU +00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,-00001.000000,+00000.000000
Vertex -02900.000000,-03108.000000,-01240.000000
Vertex -02900.000000,+03108.000000,-01240.000000
Vertex +02900.000000,+03108.000000,-01240.000000
Vertex +02900.000000,-03108.000000,-01240.000000
End Polygon
Last edited by Leenuks on Sun Apr 20, 08 7:58 am, edited 1 time in total.
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