Measure existing brushes

Posted:
Sun Apr 20, 08 7:22 am
by Leenuks
Hi all.
Is there a way to measure existing brushes within your map without having to count the grid spaces etc.
Cheers
Leenuks

Posted:
Sun Apr 20, 08 7:39 am
by Andrievskaya Veronika
I think you can copy and paste the brush into text editor and look on polys its sizes there
Something like this:
- Code: Select all
Begin Polygon
Origin -00016.000000,-00016.000000,-00016.000000
Normal -00001.000000,+00000.000000,+00000.000000
TextureU +00000.000000,+00001.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -00016.000000,-00016.000000,-00016.000000
Vertex -00016.000000,-00016.000000,+00016.000000
Vertex -00016.000000,+00016.000000,+00016.000000
Vertex -00016.000000,+00016.000000,-00016.000000
End Polygon
This is part of 32x32x32 additive cube. For now i don't see other way to measure the existing brush.
Personally i never thought about measuring existing brushes


Posted:
Sun Apr 20, 08 7:57 am
by Leenuks
Thanks for that but its not matching up with the size Ive stored in my spreadsheet. Ill examine it a bit longer (grabs calculator). This is mine for an interior area.
h2480 w6720 l6880
Begin PolyList
Begin Polygon Texture=DamgRustWall__B
Origin -02900.000000,-03108.000000,-01240.000000
Normal -00001.000000,+00000.000000,+00000.000000
TextureU +00000.000000,+00001.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -02900.000000,-03108.000000,-01240.000000
Vertex -02900.000000,-03108.000000,+01240.000000
Vertex -02900.000000,+03108.000000,+01240.000000
Vertex -02900.000000,+03108.000000,-01240.000000
End Polygon
Begin Polygon Texture=DamgRustWall__B
Origin -02900.000000,+03108.000000,-01240.000000
Normal +00000.000000,+00001.000000,+00000.000000
TextureU +00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -02900.000000,+03108.000000,-01240.000000
Vertex -02900.000000,+03108.000000,+01240.000000
Vertex +02900.000000,+03108.000000,+01240.000000
Vertex +02900.000000,+03108.000000,-01240.000000
End Polygon
Begin Polygon Texture=DamgRustWall__B
Origin +02900.000000,+03108.000000,-01240.000000
Normal +00001.000000,+00000.000000,+00000.000000
TextureU +00000.000000,-00001.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +02900.000000,+03108.000000,-01240.000000
Vertex +02900.000000,+03108.000000,+01240.000000
Vertex +02900.000000,-03108.000000,+01240.000000
Vertex +02900.000000,-03108.000000,-01240.000000
End Polygon
Begin Polygon Texture=DamgRustWall__B
Origin +02900.000000,-03108.000000,-01240.000000
Normal +00000.000000,-00001.000000,+00000.000000
TextureU -00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +02900.000000,-03108.000000,-01240.000000
Vertex +02900.000000,-03108.000000,+01240.000000
Vertex -02900.000000,-03108.000000,+01240.000000
Vertex -02900.000000,-03108.000000,-01240.000000
End Polygon
Begin Polygon Texture=DamgRustWall__B
Origin -02900.000000,+03108.000000,+01240.000000
Normal +00000.000000,+00000.000000,+00001.000000
TextureU +00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,+00001.000000,+00000.000000
Vertex -02900.000000,+03108.000000,+01240.000000
Vertex -02900.000000,-03108.000000,+01240.000000
Vertex +02900.000000,-03108.000000,+01240.000000
Vertex +02900.000000,+03108.000000,+01240.000000
End Polygon
Begin Polygon Texture=chat_bathtile
Origin -02900.000000,-03108.000000,-01240.000000
Normal +00000.000000,+00000.000000,-00001.000000
TextureU +00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,-00001.000000,+00000.000000
Vertex -02900.000000,-03108.000000,-01240.000000
Vertex -02900.000000,+03108.000000,-01240.000000
Vertex +02900.000000,+03108.000000,-01240.000000
Vertex +02900.000000,-03108.000000,-01240.000000
End Polygon