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Editing Cat's 13 HQ Weapons, failing!

PostPosted: Mon Jul 27, 09 9:05 pm
by bambi
I am trying to cut down the 13 weapons of Clyzm's to 6. I have managed to get rid of the other weapons from the MP5Simport.uc.

I have the sounds and textures extracted.

However the meshes are attacking me!

I successfully recompile Clyzm's mod with only about 40-50 warnings. Then I add the an AK to a map, and wham, this huge bunch of lines appears on my screen. Other more succesfully compiled weapons appear in normal form but they don't look very good in terms of textures and there is a plane near the barrel of the guns.

I am using Corderon's unreal mod extracting tool. Clyzm how can I fix it?

PostPosted: Mon Jul 27, 09 10:32 pm
by clyzm
Right right I forgot about that.

Do you want me to personally cut down the file size for you? Which weapons do you want removed?

PostPosted: Mon Jul 27, 09 10:47 pm
by bambi
Hi there,

Yes please, although I've been learning a bit about mods and meshes.

I managed to recompile but are these weapons like human meshs in the sense that they have skin slots like multiskin(0) etc? The weapons right now are invisible which means that the skins are not in the right slots. However you are using:

exec MESHMAP SETTEXTURE MESHMAP=awp1st NUM=1 TEXTURE=LenseTex1

?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!??!?!?!?

These are the weapons I'd like:
1. M4a1 unsilenced
2. AK
3. AWP or Artic Magnum sniper
4. MP5K


:shock:

Also, can you increase the damage for the sniper so it has about 1433 damage per shot?

PostPosted: Mon Jul 27, 09 11:33 pm
by clyzm
I suggest you don't mess with that kind of stuff. Do you want me to keep the name mp5s.u or rename it?

PostPosted: Tue Jul 28, 09 12:42 am
by ~DJ~
Huge lines?

Those file/meshes are not converted to DX format then, have you imported from.. a unreal tournament exporter?


Cat can help you more I guess though :p

PostPosted: Tue Jul 28, 09 1:48 am
by bambi
lol, you are right DJ,

Once I used the unr2de the gargantuan attacking lines disappeared but now, the weapons are invisible.

I encountered invisible zombies mod and it turns out that the multiskins, skins were in the wrong multiskins slots. But the only problem is I don't see any multiskins for these weapons and I don't know where each skin, receiver, stock, barrel, goes in which slot.

PostPosted: Tue Jul 28, 09 2:16 am
by clyzm
Well, whatever. You can continue messing around for 1500 days or weeks or years trying to decompile my mod or get it right. I'm telling you, do not mess with it, and you refuse to listen. Fine.