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Reversing the animation?

PostPosted: Thu Aug 20, 09 2:23 am
by ~DJ~
Hi,

Is there a way to reverse an animation we make?

I tried this way

Import Code wrote:#exec MESH SEQUENCE MESH=BUMM SEQ=ReloadBegin STARTFRAME=55 ENDFRAMES=45 RATE=13.5
#exec MESH SEQUENCE MESH=BUMM SEQ=Reload STARTFRAME=66 NUMFRAMES=2 RATE=13.5
#exec MESH SEQUENCE MESH=BUMM SEQ=ReloadEnd STARTFRAME=68 NUMFRAMES=-10 RATE=12.5
#exec MESH SEQUENCE MESH=BUMM SEQ=Idle1 STARTFRAME=19 NUMFRAMES=8 RATE=2
#exec MESH SEQUENCE MESH=BUMM SEQ=Idle2 STARTFRAME=29 NUMFRAMES=11 RATE=2


What I did is, I started the animation frame from 68 and tried to tell it to go back-frames (-10 = 58 ), So it should really start from 68 and then goto 58 frame..

but the animation stucks,

Is there a way to reverse an animation frame?



Thanks in advance!

PostPosted: Thu Aug 20, 09 3:45 am
by clyzm
Not that I know of, you have to manually reverse it in the modeling program.

PostPosted: Thu Aug 20, 09 6:11 am
by ~DJ~
Well, there's only one option saying 'reverse all animations'

but, that's just insane, I only want some specific frames to be reversed, anyway, thanks for the info.