Quick problem. I've made an animated plant mesh with 3dsmax, imported with 3ds2de. Animation shows fine in-game, the texture I used shows fine.
(I actually used an existing DX texture to save filesize. I used Plant1Tex1 so I didn't import a new texture).
However, it being a plant, it needs two-sided surfaces for the ferns/leaves. Duplicating the entire plant and flipping the normals of the faces would work but that's so wasteful and isn't a good idea for an object that there';s going to be a LOT of!
How do I make it so the model has two-sided surfaces? I thought I just add ".d" to the Material name in 3ds max Example: "texture.d" but it still shows up only one-sided when I import it?? :S I also tried "FLAGS=256" in the texture line of the import .uc. Still one-sided. What am I missing?