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Modify an objects velocity relative to a change in rotation

PostPosted: Tue Sep 21, 10 1:43 am
by EntityReborn
Basically, trying to see if I can get a projectile to be teleported along with changes to it's velocity, relative to it's exit point's rotation.

Say, something comes into the source transporter directly, no angle. The incoming object should exit the destination transporter relative to the destination's rotation.

Would I use a Teleporter Actor for this?

PostPosted: Tue Sep 21, 10 12:01 pm
by ~DJ~
Not to be offensive or anything, but I doubt anyone is gonna answer, so your best bet is off BeyondUnreal, post it at the coding section there.

or DXEditing/OTP's DXE forums.

Here are the links to both of them:

http://www.offtopicproductions.com/foru ... 96535f6500

http://forums.beyondunreal.com/forumdisplay.php?f=101

PostPosted: Sun Sep 26, 10 9:26 pm
by EntityReborn
Actually, I ended up grabbing code from teleporters and patching it to my current code. Seemed to do the trick. Thanks for the tip :)