Skill Point Penalty?

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Skill Point Penalty?

Postby Machina » Sat Oct 23, 10 10:56 am

Hey, does anyone know how to set a skill point penalty? I thought it was possible by just adding a minus (for instance -100 skill points) but that's not working.
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Postby ~DJ~ » Tue Oct 26, 10 2:41 am

I don't think that was possible in vanilla DX.

However, I think if you look around Shifter's source code or so. It might contain stuff like that.. I somewhat remember that shifter had the penalty stuff.. by killing civilians or friendly people. But can't be too sure... or was it that BioMod, shifter's extended mod.

Be sure to check around, otherwise.. I think a simple trigger could work out that minuses the skillpoints, depending where you trigger it.
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Postby Machina » Thu Nov 04, 10 3:27 pm

Hey sorry for my slow reply.

I'm trying to use skilltriggers but they don't subtract skillpoints. I'll look into which mods used skill point penalties, I could be wrong but I think redsun also had them.

I also want to put in skill point penalties for killing certain friendlies or letting them die.
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Postby ~DJ~ » Thu Nov 04, 10 5:19 pm

As I've mentioned, I think it's on Shifter mod. (or it's mod-extension, BIOMOD)

What it did was it gave you a penalty for killing allies. So I'm sure it's not a trigger, instead, it's coded on the player.

Trigger would be easy to make, however, since you mentioned that you want to put penalties for killing certain friendlies or letting them die, It'll require a bit advance coding, you'll need your own custom playerclass. I hope you have one since you have a big project. Otherwise you need a good coder which can help you around your mod.

Good luck, by the way.
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