Code not working (vector stuff)

So close to finally finishing this mod, but silly little things like this keep getting in the way. Argh.
That's all there is in this class; no variables outside of locals and no other functions or w/e. Basically, it's just a decoration the player can use, so I could do it differently but I really wanna get it sticking to walls etc. It uses a modified version of the DeusExWeapon.uc code to find a point on a surface and spawn the TV there.
It should work, but it doesn't. Atm it just spawns the class slightly left of wherever the player is, and never on a wall. It's late here so maybe I'm missing something but can't see it. Help appreciated.
- Code: Select all
state Activated
{
function Activate()
{
// can't turn it off
}
function BeginState()
{
local Vector StartTrace, EndTrace, HitLocation, HitNormal;
local Actor HitActor;
local DeusExPlayer P;
local CozDecoration CD;
local Vector placeLocation;
local Vector placeNormal;
P = DeusExPlayer(Owner);
Super.BeginState();
// trace out ten foot in front of the pawn
StartTrace = Owner.Location;
EndTrace = StartTrace + Vector(Pawn(Owner).ViewRotation) * 320;
StartTrace.Z += Pawn(Owner).BaseEyeHeight;
EndTrace.Z += Pawn(Owner).BaseEyeHeight;
HitActor = Trace(HitLocation, HitNormal, EndTrace, StartTrace);
if (HitActor == Level)
{
placeLocation = HitLocation;
placeNormal = HitNormal;
}
CD = spawn(DecoClass, Owner,, placeLocation, Rotator(placeNormal));
CD.MyOwner = P;
UseOnce();
}
Begin:
}
That's all there is in this class; no variables outside of locals and no other functions or w/e. Basically, it's just a decoration the player can use, so I could do it differently but I really wanna get it sticking to walls etc. It uses a modified version of the DeusExWeapon.uc code to find a point on a surface and spawn the TV there.
It should work, but it doesn't. Atm it just spawns the class slightly left of wherever the player is, and never on a wall. It's late here so maybe I'm missing something but can't see it. Help appreciated.
