Frob() at chairs

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Frob() at chairs

Postby DxPlayer » Sun Feb 06, 11 2:15 am

Code: Select all
class DRClassRoomChair extends Seat;

var Bool bFrobbedAlready;

// ----------------------------------------------------------------------
// Frob()
// ----------------------------------------------------------------------
function Frob(Actor Frobber, Inventory frobWith)
{

   local DeusExPlayer Player;
   Player = DeusExPlayer(Frobber);
   
   Super.Frob(Frobber, frobWith);
   
   log("IT TICKLES!!!!");


}



It just does not work! Any ideas? :p


PS:

DUH!
Nervermind bPushable was the trouble maker. Set it to false if you want your deco to be "frobbed" properly.
Last edited by DxPlayer on Sun Feb 06, 11 2:21 am, edited 2 times in total.
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Postby Dae » Sun Feb 06, 11 11:11 am

I see you like to post questions and then answer them yourself :P

Keep up the good work!
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