Frob() at chairs
Posted: Sun Feb 06, 11 2:15 am
- Code: Select all
class DRClassRoomChair extends Seat;
var Bool bFrobbedAlready;
// ----------------------------------------------------------------------
// Frob()
// ----------------------------------------------------------------------
function Frob(Actor Frobber, Inventory frobWith)
{
local DeusExPlayer Player;
Player = DeusExPlayer(Frobber);
Super.Frob(Frobber, frobWith);
log("IT TICKLES!!!!");
}
It just does not work! Any ideas? :p
PS:
DUH!
Nervermind bPushable was the trouble maker. Set it to false if you want your deco to be "frobbed" properly.