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Map Request

PostPosted: Tue Feb 22, 11 3:23 pm
by Shinobi
This is more of a challenge than a request.

DX has never been known for fantastic daylight maps. RATESC is probably the best I've seen done with the engine.

For those of you who have played Half-Life 1, I'm looking to make a map like the desert mountain one (y'know, with the steep inclines and impressive skybox).

It's possible, I'm just not good enough to do it.

Think Tomb Raider 3 Nevada levels, and you're sorta on the right track.

Any takers??

PostPosted: Tue Feb 22, 11 10:30 pm
by Dae
Shinobi wrote:It's possible, I'm just not good enough to do it.

Have you tried terrain generator for UT? I forgot how exactly it was called though.

Also I believe the mountain maps of Project 2027 were made in UEd3. You might want to try it.

PostPosted: Wed Feb 23, 11 12:39 am
by DxPlayer
UEd3? Where can I get it?

PostPosted: Wed Feb 23, 11 3:11 am
by Shinobi
Didn't realise they'd be backwards compatible.

Just dl-ed DX Editing pack 2.2 from this very forum, may prove helpful, i've never tried custom modelling and importing much apart from textures.

btw - what's the best way to preserve quality when importing textures??

PostPosted: Wed Feb 23, 11 11:56 am
by Dae
Shinobi wrote:what's the best way to preserve quality when importing textures??

do not use sizes higher than 256px unless you target enhanced OpenGL users

other than that, dunno

DxPlayer wrote:UEd3? Where can I get it?

UDK, for example
http://www.udk.com/download

PostPosted: Wed Feb 23, 11 8:21 pm
by DxPlayer
but can u actually import stuff from Ued3 to Dx Ued?

PostPosted: Wed Feb 23, 11 8:33 pm
by Shinobi
Yep ya can :O

PostPosted: Wed Feb 23, 11 11:03 pm
by Dae
DxPlayer wrote:but can u actually import stuff from Ued3 to Dx Ued?

You can't obviously import static meshes and effects, but pure BSP geometry — why not?