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UnrealScript - Where to start?

PostPosted: Wed Mar 16, 11 12:04 pm
by Shinobi
Just thought I'd put together a small list of useful resources covering UnrealScript for those of us who have no idea where to start learning.

The Unreal Source
Use WOTGreal Exporter (http://www.wotgreal.com/wotgreal/files/wotgrealExporter.zip) to view and extract the .uc class files.
There is a selection of useful examples contained within. Also useful is the complete UT source collection: http://www.gamefront.com/files/9652545/UT_v436_ScriptSource. Be advised this is the UT source, though, not DX.

The UnrealScript Language Reference
Which is located here: http://unreal.epicgames.com/UnrealScript.htm
It's not a tutorial per se, but contains some useful info.

The Unreal Wiki UnrealScript Tutorials
All pretty much unfinished and neglected, but still definitely worth the read. Located here: http://wiki.beyondunreal.com/Legacy:UnrealScript and http://wiki.beyondunreal.com/Legacy:UnrealScript_Lessons

These videos
http://dl.deathtouchstudios.com/videotutorials/UnrealScriptSeries/
And the associated forum thread over @ epic games: http://forums.epicgames.com/showthread.php?t=708162

I realise most of you will find this laughable, but for those of us who would like to learn to code for Unreal-based games, especially those of us who want to start even now in 2011 (like me!), it's invaluable as there actually isn't a lot out there in terms of documentation.

~Shin.

PostPosted: Wed Mar 16, 11 3:05 pm
by Cozmo
Look at lots and lots of source code. Other than the old Scripting Society stuff, Darkforce1.u's source code is the most useful resource I've had (even with the messy code). Also Dae's advice of setting small goals of things to code.

http://download.dxalpha.com/DX1/multipl ... keypad.zip

PostPosted: Wed Mar 16, 11 3:52 pm
by Shinobi
Am I right in thinking only certain forum users have access to the scripting society stuff?

That darkforce1 package is actually quite easy to understand, actually, thanks.

PostPosted: Wed Mar 16, 11 4:08 pm
by Cozmo
That was the case, but I think it's all been deleted now. Maybe the authors of certain tutorials used there still have them and are willing to share them, but not sure.

I think my first proper step in coding was making a sodacan with a variable for how much it heals. :lol:

PostPosted: Wed Mar 16, 11 4:25 pm
by Shinobi
Sodacan รก la Steve Tack, by any chance?? Lol

PostPosted: Sat Jul 23, 11 5:45 pm
by Shinobi
I made Zap! soda yesterday lol.

I wanna make stuff for mp, looking into new ideas for map types. Not necessarily new gametype, that's way above me, but maybe co-op maps, "hunt for xxxxxx" type maps, other fun shit to do that doesn't involve 4 straight hours of spawnkilling and camping.

PostPosted: Sat Sep 08, 12 7:51 am
by pollack
really informative ... i like this . thanks for posting

PostPosted: Wed Jan 30, 13 10:12 pm
by Shinobi
you're very welcome :)