by ~DJ~ » Thu Apr 14, 11 11:21 am
Oh nonono, it can. What I meant to say was; I've only tried this with UT2004's editor. But I guess there is no other way, so yeah, I bet it's the same method as what I do with UT2004's editor. Simply open up your DX's UED1(/2), then UED3's editor, the stuff which are bsp (brushes, t3ds, whatever they're called) are copy-able to UED1. So you simply use UED3 to make stuff at in, for example, a big landscape or something, or some complex items on brushes, and then just simply copy them at UED3, and press paste on your DX's UED1. Only drawback I can currently remember is that, if the textures are not same/those textures used in UED3 are not imported in your DX, they'll all have that default moon-texture, so use DX's textures to make stuff.
Oh and, I also remember this cool feature that UT2004/UED3(I guess?) have, it can convert Meshes to BSP, or BSP to Mesh, which is awesome
With that, you can do alotta things, only thing I can write now are the following:
1) Make Meshes to BSP, copy-pasting them at UED1, with this you can create different models to movers or so.
2) Make complex brushes to models, so it's stable in UED1
But anyway, it's pretty useful, I used UT2004's editor to convert models into brushes therefore making awesome movers and/or map prefabs, like cars, etc, on brushes/bsp!