I'm working with a high-poly weapon in 3DS Max and so far, I can't even get the world model to show up. So, I have a few questions. Should my textures be 256x256 max, do they have to be square or can I use something like 128x256?
Also, my weapon uses BMP textures, but unr2de (and DX, for that matter) requires PCX. However, 3DS doesn't seem to work with those.
For the life of me, I can't get any Deus Ex reference models in 3DS either. It just shows up as an unknown format. I converted them to 3ds with WotGReal.