by androidmt319 » Thu Jul 21, 11 1:38 am
I made three MJ12 troops with different bindnames in a locked room. All of them are hostile towards me if they see me. So I want to go near the locked door to easedrop on their conversation. It seems to only work if at least one of them is neutral or friendly to me. When they are all hostile to me, the conversation will not even start. How do the developers get it to work? Example: On UNATCO Island, when you are almost to the NSF commander, you will be able to easedrop on a thug and a NSF terrorist talking. Then when you get upstairs, you can easedrop again on two NSF terrorists. When I use the editor to look at the map, they use a conversation trigger and both NPCs' alliance are hostile(-1.0000000000) to me. I keep trying but it does not work. Only seems to work if neutral or friendly. Anyone that knows how to do this, please help.