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Weird animation.

PostPosted: Thu Aug 18, 11 5:42 pm
by Kalman11
I tried to edit the original DX meshes in 3ds Max. I animated it, but it looks weird in the Mesh Viewer.
Still animation:
Image
Walk animation:
Image
What can I do with this? I used the 3ds2de converter.

PostPosted: Fri Aug 19, 11 3:13 am
by ~DJ~
Can you upload it at http://www.imagocentre.com/ instead? I can't see those pics.

PostPosted: Fri Aug 19, 11 4:52 pm
by Kalman11
Ok, complete

PostPosted: Fri Aug 19, 11 7:17 pm
by China
I think that's what happens when you don't apply a texture to the object, I had this error before but I can't remember the details, DJ will know though.

PostPosted: Sat Aug 20, 11 5:37 am
by ~DJ~
Yes, you're correct. You haven't applied any textures. But the second one.. seems messed up model wise.

This is what you're missing in import:

Code: Select all
#exec MESHMAP SETTEXTURE MESHMAP=<MODELNAME> NUM=0 TEXTURE=<TEXTURENAME>


You obviously don't have that line on your import.

Add more lines per materials/groups.

PostPosted: Sat Aug 20, 11 7:17 am
by Kalman11
I did it, but still bad.

PostPosted: Sat Aug 20, 11 9:20 am
by ~DJ~
Hmm, I can't say much, if you don't mind.. hand over the whole package or something?

PostPosted: Sat Aug 20, 11 10:09 am
by Kalman11
I've got the same problem with every mesh.
Here is one: http://www.mediafire.com/?8x2fmv2y6mhd6ss

PostPosted: Sat Aug 20, 11 10:30 am
by ~DJ~
Can you give me the model file aswell? The one with the animations. Can't tell much through those pesky .3d files.

PostPosted: Sat Aug 20, 11 10:46 am
by Kalman11

PostPosted: Sat Aug 20, 11 10:52 am
by Kalman11
OMG, never mind, I found the problem. The mesh was Editable Poly, I tried it as Editable Mesh and it works
Now , when I fire, it doesn't want to stop the fire anim.

PostPosted: Sat Aug 20, 11 10:54 am
by ~DJ~
Awesome.