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Resizing a Model?

Posted:
Thu Apr 12, 12 11:52 am
by atrey65789
Currently, Im exporting UT models... but when they come into the unrealed in DX, they come to be WAAAYY to small... is there a way to resize the model?

Posted:
Thu Apr 12, 12 12:31 pm
by Dae
You may change scaling either in import options
E.g.
- Code: Select all
#exec MESHMAP SCALE MESHMAP=FLBasketball X=0.5 Y=0.5 Z=0.5
or using
DrawScale- Code: Select all
defaultproperties
{
...
DrawScale=0.50
...
}

Posted:
Thu Apr 12, 12 12:42 pm
by atrey65789
Ohhhh lol I see it now.. it works.... thanks!

now... question... in the Player view mesh.. the weapon is upside down. is there anyway to flip it?

Posted:
Thu Apr 12, 12 4:55 pm
by ~DJ~
- Code: Select all
#exec MESH ORIGIN MESH=Zat X=+50 Y=0 Z=0 YAW=-64
You see YAW written there? that's what you can do. I don't exactly remember what you could do but there's also ROLL and PITCH.
Good luck. Importing is a process involving trial and error so have patience. Unless you modeled it the way you wanted, you'll have to do alot of messing around.. so yeah.

Posted:
Thu Apr 12, 12 5:12 pm
by RedDynasty
Yeah ive been having the same problems with the unreal weapons, they come flipped and the sizes come too small :S

Posted:
Thu Apr 12, 12 6:52 pm
by Poor

Posted:
Thu Apr 12, 12 7:04 pm
by RedDynasty
Poor wrote:http://offtopicproductions.com/tacks/HowToAddCustomMeshes.html
Followed that exact tutorial the 1st time >_>

Posted:
Thu Apr 12, 12 11:47 pm
by atrey65789
Red,
I know man, I was trying to find out how to do it so I could do this to my model, and the razorjack that you sent me. Im letting you know that I havent gave up on your model.

Posted:
Fri Apr 13, 12 2:44 am
by Poor
RedDynasty wrote:Poor wrote:http://offtopicproductions.com/tacks/HowToAddCustomMeshes.html
Followed that exact tutorial the 1st time >_>
It shows you how to flip models doesn't it? With the ROLL, YAW, PITCH.

Posted:
Fri Apr 13, 12 11:28 am
by atrey65789
Yeah it does... But I dont think it flips the PlayerViewMesh, just the pickup mesh.

Posted:
Fri Apr 13, 12 2:41 pm
by RedDynasty
acctualy i think it does, i did some messing around and it did move in 1st person view.
Hell it even works with the X,Y and Z scaling ( the 1st time i exported the razorjack, it came small but when i messed around with the scaling, it worked

)

Posted:
Sat Apr 14, 12 3:07 am
by atrey65789
So you got the RazorJack working now?

Posted:
Sat Apr 14, 12 1:00 pm
by RedDynasty
not yet, the sounds dont work( only when the blade hits a wall) and the view model is still flipped.
Also i need a suitable ammo icon and a weapon icon ( belt and large )

Posted:
Sat Apr 14, 12 1:01 pm
by atrey65789
Did you find HitSound in the weapon's properties?

Posted:
Sat Apr 14, 12 1:02 pm
by RedDynasty
yes i did,i just need to make a sounds export file

Posted:
Sat Apr 14, 12 1:15 pm
by atrey65789
Yeah I was about to say... do that. lol