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Teleporting

PostPosted: Sun Nov 21, 04 10:23 pm
by Gohan
How do you set up a teleporter similar to the "FLUP-3"s teleporters :?:

PostPosted: Sun Nov 21, 04 10:32 pm
by Gohan
What I mean is, how do you make a "thingy" that when you run through it, it transports you to another part of the same map?

PostPosted: Sun Nov 21, 04 10:37 pm
by Bob

PostPosted: Mon Nov 22, 04 12:26 am
by AlexDenton
look up triggers

PostPosted: Mon Nov 22, 04 1:57 am
by Gohan
I read everything there about triggers, yet I still dont know what to do to teleport! :(
Is it something to do with "Interpolation" triggers and points?

PostPosted: Mon Nov 22, 04 2:30 am
by Gohan
NVM, i figured it out. I had the brilliant idea of loading FLUP-3 in the SDK and checking out the teleporters already there :D

PostPosted: Mon Nov 22, 04 2:30 am
by Marouku
Gohan wrote:NVM, i figured it out. I had the brilliant idea of loading FLUP-3 in the SDK and checking out the teleporters already there :D


no can do

you can't open UP3 in SDK

PostPosted: Mon Nov 22, 04 2:13 pm
by Bob
When i started using teleporters I used WarpZones, a pre-made zone actor, just create a new zone by adding a brush and making it non-solid and make it a zoneportal, then add a Warp Zone to the other end, then connect it all up. :)

PostPosted: Mon Nov 22, 04 3:24 pm
by Dae
You can open UP3 in SDK, so as you can open every map in Hotel Carone, Cassandra, Zodiac, Redsun SP mods. These all requires just additional loading of required packages before openning the map.

PostPosted: Tue Nov 23, 04 12:38 am
by Gohan
I managed to open up FLUP-3 in SDK; so I just used the teleportation method used there. :D