Moderator: Forum Guards
U can import in a .3d format (_a.3d and _d.3d). But only with Tack's unr2de converter!kBo wrote:For DX importing, the meshes need to be centered on the point (0,0,0) and in .3ds form. The whole thing telling you to do it is on tack's.
What you want say? Can not understand what u mean %)kBo wrote:The Source engine...
No-no-no-no! I mean when somebody read this:Derek wrote:.3ds is kBo's way, simply because he is a 3D Studio MAX user, and 3DS has a little plugin that exports 3DS to DE, 3ds2de, so to speak.
then he (somebody) will think that this is one way for doing this => only with 3DS Max %)kBo wrote:P.S. Kevo-sama, no offense, but don't tell people how to do stuff you don't know how to do. For DX importing, the meshes need to be centered on the point (0,0,0) and in .3ds form. The whole thing telling you to do it is on tack's.
But u say:Hey, I've never imported to DX/UEd, I'm probably wrong.
U discredit usFor DX importing
He-he, I understood u %). U mean that u work with Source, don't u? =)the Source engine is what HL2 runs on.