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Security Monitors

PostPosted: Mon Feb 07, 05 5:14 pm
by Zondartul
How do i make a TV with sceen that shows exactly what sees a camera specified in its proporties?(or maybe nearly because of screen texture resolution)?....How do i make it?

PostPosted: Mon Feb 07, 05 5:34 pm
by AlexDenton
a standard A.V. cable?

PostPosted: Mon Feb 07, 05 6:37 pm
by ~D[A]rren~
AlexDenton wrote:a standard A.V. cable?


Lol Marco dosen't he mean in a DX editor?

JC

PostPosted: Mon Feb 07, 05 7:13 pm
by AlexDenton
:P

lmao, i know, i was trying to be sarcastic... i failed...

Re: Security Monitors

PostPosted: Mon Feb 07, 05 7:23 pm
by Dae
Nio wrote:How do i make a TV with sceen that shows exactly what sees a camera specified in its proporties?(or maybe nearly because of screen texture resolution)?....How do i make it?


You cannot do this.
There is a screen project by Michaeel on planetunreal.com for UT GOTY that makes possible a dynamic change of the picture and showing web pages and images of course but
a) its UT GOTY, and even if its the same engine, it has major modifications in it
b) Michaeel somewhere on his mod's forums said that making a texture displaying camera view is impossible...
c) there is no chance for converting it

PostPosted: Mon Feb 07, 05 8:08 pm
by ~D[A]rren~
AlexDenton wrote::P

lmao, i know, i was trying to be sarcastic... i failed...


Lol, Thought so. :P 8)

JC

PostPosted: Wed Feb 09, 05 5:08 pm
by Zondartul
Is there any other way to make surface act like sky (not normal fake backdrop, fake backdrop to a specified non-sky zone point)?

If no, are lences and telescopes posible in unreal engine?(like a fov for surface?)

PostPosted: Wed Feb 09, 05 5:42 pm
by Bob
What are you trying to do neo?

If it is as I think you are meaning, then just make the teloscope. But make the end brush a fake backdrop, should have a telescopic effect of sort.

PostPosted: Thu Feb 10, 05 3:38 pm
by Zondartul
If you read my posts carefully, might not ask these questions. Can someone give me tutorial on windowing and where is the list of windows (like music screen, show class screen etc)? (for DeusEx, not Unreal #)?
And i have problem on creating packages - tacks deusex lab tutorial, it ses i need to open command prompt and go tosome directory and write "make ucc"or something like that. I dont know where is the command promt and how to go to any directory in it. how do i do it and where do i find comand compt?

PostPosted: Thu Feb 10, 05 4:08 pm
by Jeoh
Nio wrote:If you read my posts carefully, might not ask these questions. Can someone give me tutorial on windowing and where is the list of windows (like music screen, show class screen etc)? (for DeusEx, not Unreal #)?
And i have problem on creating packages - tacks deusex lab tutorial, it ses i need to open command prompt and go tosome directory and write "make ucc"or something like that. I dont know where is the command promt and how to go to any directory in it. how do i do it and where do i find comand compt?


Command Prompt = command or cmd
Then you go to your DeusEx\System\ directory by using
Code: Select all
cd DeusEx
cd System

(if you are on another HDD, use HARD_DISK_LETTER:(C:))
and then type
Code: Select all
ucc make

But you must have your package specified in the DeusEx.ini under EditPackages, like EditPackages=Example, and have a directory with your coding in it in the main DeusEx directory.
I hope this helps.