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More Help With Modding Plz?

Posted:
Thu Feb 17, 05 12:06 am
by ¥øPuþþ£tMÅ$t£Rø¥
ok i no how to make a Projectilegeneraotr and shit but wut i dunno is....ive seen this is maps b4.....where someone will push a button and a projectilegenerator will activate or wut evr it is.....all i wanna no is how to do that...

Posted:
Thu Feb 17, 05 1:03 am
by Marouku
Classes>Effects>ProjectileGenerator
If you don't know basic events and triggers, try a tut site.

Posted:
Thu Feb 17, 05 3:24 pm
by AlexDenton

Posted:
Thu Feb 17, 05 7:52 pm
by Bob
basically add both a projectilegenerator and a switch, and link them through events
easy

Posted:
Thu Feb 17, 05 11:11 pm
by ¥øPuþþ£tMÅ$t£Rø¥
yeah ive tried that and it don work.....thats the first thing i did....and tacks dont help.....sometimes they do

Posted:
Fri Feb 18, 05 12:04 am
by AlexDenton
read carefully through tack's tuts
they tell your everything

Posted:
Fri Feb 18, 05 12:06 am
by clyzm
I started mapping, modding and modeling because of Tack.

Posted:
Fri Feb 18, 05 4:03 pm
by AlexDenton
yeh, that guy owns, and knowing he made most of ZODIAC on his own is an insipration

Posted:
Fri Feb 18, 05 5:06 pm
by Dae
Tack owns, just not Zodiac. At least, 3-d part of it doesn't.


Posted:
Fri Feb 18, 05 5:52 pm
by AlexDenton
technically ZODIAC was very simple
however, something made it a great mod, but i cant pin-point why
personally i think it was becuase you played as paul, and it was a reminder of the DX script
apart from the ending xD

Posted:
Sat Feb 19, 05 1:45 am
by ¥øPuþþ£tMÅ$t£Rø¥
hey guys ive gotta nother question.......u know how Funline Unlimited Party maps have the funline.ini file to change the codes on the propads how can i set one of those up for a bladepad?

Posted:
Sat Feb 19, 05 9:33 am
by Jeoh
It's in the .u .

Posted:
Sat Feb 19, 05 8:42 pm
by clyzm
Right click on the BladePad, select BladePad properties and drop down Keypad, then enter in the number you want in the "validcode" area.