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Flserversv3 and FlClothes

PostPosted: Wed Sep 14, 05 8:58 pm
by DOGNY
Hey, I am making a map, and I would like permission to use Weapons from FLSERVERSv3. and no more then 4 clothes from flclothes. I'll put ty's in readme.
Please let me know. Thanks!!

DOGNY

p.s. i don't know who the exact person to ask is, I have no read me's.

PostPosted: Wed Sep 14, 05 9:04 pm
by Dae
ok

PostPosted: Wed Sep 14, 05 9:24 pm
by DOGNY
Good, Thank You Dae

In that case I have a few more questions:

I don't know anything about the packages, but I am using a few, is there a way to compile theese or even extract the items I wish to use and make them into one package?
Here's the packages I have elected to use:

ATDM -- Plan to use 1 item
HEY -- Plan to use 1 item
FLServersv3 -- Plan to use 3 items
FLClothes -- Plan to use 4 items

I have more questions too once theese are answered. Thanks!

PostPosted: Tue Oct 04, 05 1:13 pm
by Gishank
yes it is able 2 do that but u have 2 have permission from the origginal mod makers who made that mod or include a readme in your new mod saying this mod was created by dogany thx 2 (users who made the mods u used for it) and good luck with the map.

PostPosted: Mon Oct 10, 05 6:46 pm
by Magus
DOGNY wrote:Good, Thank You Dae

In that case I have a few more questions:

I don't know anything about the packages, but I am using a few, is there a way to compile theese or even extract the items I wish to use and make them into one package?
Here's the packages I have elected to use:

ATDM -- Plan to use 1 item
HEY -- Plan to use 1 item
FLServersv3 -- Plan to use 3 items
FLClothes -- Plan to use 4 items

I have more questions too once theese are answered. Thanks!


That's easy DOGNY. All you gotta do is add them to EditPackages list in DeusEx.ini, then open UnrealEd, hit Export All (Classes Browser).

That makes a load of subdirectories of your C:\DeusEx folder, each one with the name of one of the packages. Then you copy the classes you need from there into your own package folder, then compile. And BAM! Instant custom package.

PostPosted: Mon Oct 10, 05 9:07 pm
by Alex
Nah, ATDM contains meshes, and FLClothes contains textures, and FLServersV3 contains sound, that wont be exported ;)

PostPosted: Tue Oct 11, 05 1:07 pm
by Dae
It's not hard to export it all. Including the sound, meshes and etc.

In case with animations, its a bit harder.

PostPosted: Tue Oct 11, 05 1:22 pm
by Alex
ATDM = uzi ;)

PostPosted: Tue Oct 11, 05 1:50 pm
by Dae
~[A]Mr. X~ wrote:ATDM = uzi ;)


i know :)

PostPosted: Tue Oct 11, 05 2:01 pm
by Alex
And, if you want to export+import meshes successfully, you need a tool, unr2de, otherwise the imported meshes are fucked up :)