A few Things.
How do I make a projectile change the properties of the player it hits?
Like Drawscale, mesh and skins?
I'm trying to make a shrinkray, I want the projectile it fires to halve the players health and drawscale, but if the plays health is an odd number, to kill them instantly, how do I do this?
And, how do I make a pickup damage the player upon use?
I finally got found to finishing my Hybrid drugs (The things I posted a shot of) and want them to take health off the player as well as add augs, to make it more balanced. I tried looking in the Cigarette properties, but there was too much crap about smoke puffs and I couldn't be bothered to sift through it.
And, I'm trying to make a skeleton multitool that uses the admin opensesame cheat, but also, when being used I also want the multitool rays to appear, how do I do this?
I have a problem with a weapon I made. It has a Peppergun mesh, I made a new skin for it, but in pickupview, the skin is messed up and only the skin of the hands change.
I also want to make a disco grenade to be used to alarm players (Eg, planting them in the shop in FLUP-3 to alert the shopkeepers of when someone is trying to enter.), I want to make it summon subclasses of the Beam, but I only want them to appear for a certain amount of time. Do I just edit Lifespan, or is there another propertie to consider? And, when I want my disco grenade to summon the beam subclass, do I just use lots of SpawnClasses, if so, what is the maximum amount of spawnclasses allowed and can someone help me with the positioning of them, and if not, can someone tell me the other way?
I think that's just about it, kthxbi.