Things I want to know.

How to make a turret which fires a projectile (Like a fire turret or something)
A weapon which fires a projectile which, when it hits a player, halves their drawscale and also their health, but if their health is an odd number, it kills them. I want the drawscale effect to wear off when the player dies.
I made an electro dagger, I want the projectile to emit electricity
I want to make an electro gun that focuses the electricity emitter into a single beam.
A gun that fires a rocket which, when it hits a surface, explodes releasing gas that, if it hits a player, the player has a specified amount of time before dying (say, 1 minute) unless they find a certain pickup in this time.
I want to make pickups that you walk over and they activate as you touch them, Like in Timesplitters 2.
I want to make a special multitool that, when you aim it at a mover from a certain distance, it opens the mover. I also want the Multitool rays to appear as you do this.
A grenade that summons the effects of all 3 grenades (EMP, Gas and LAM) with the EMP blast having the biggest radius, the gas epxlosion having half the radius of this, and the LAM explosion having the smallest radius.
I want to make a Stealth kit pickup, which when you use it, it gives you certain augs and weapons, also changing your skin.
I made a pickup that adds augs in multiplayer when you use it, I want it to kill the aug that takes up the specified aug slot that the pickup recquires as you use it.
I also have a problem with a weapon I made, I made a custom skin for it, but in pickupview the skin doesn't fit properly. How do I make the skin fit? (I assume it has something to do with flags)
A few more things I need to know, but I can't remember them at the moment.
And please, reply to this topic. I don't want this to sink to the bottom of the page like all my other mod problem topics. I would appreciate any help you have to offer. Thank you.
A weapon which fires a projectile which, when it hits a player, halves their drawscale and also their health, but if their health is an odd number, it kills them. I want the drawscale effect to wear off when the player dies.
I made an electro dagger, I want the projectile to emit electricity
I want to make an electro gun that focuses the electricity emitter into a single beam.
A gun that fires a rocket which, when it hits a surface, explodes releasing gas that, if it hits a player, the player has a specified amount of time before dying (say, 1 minute) unless they find a certain pickup in this time.
I want to make pickups that you walk over and they activate as you touch them, Like in Timesplitters 2.
I want to make a special multitool that, when you aim it at a mover from a certain distance, it opens the mover. I also want the Multitool rays to appear as you do this.
A grenade that summons the effects of all 3 grenades (EMP, Gas and LAM) with the EMP blast having the biggest radius, the gas epxlosion having half the radius of this, and the LAM explosion having the smallest radius.
I want to make a Stealth kit pickup, which when you use it, it gives you certain augs and weapons, also changing your skin.
I made a pickup that adds augs in multiplayer when you use it, I want it to kill the aug that takes up the specified aug slot that the pickup recquires as you use it.
I also have a problem with a weapon I made, I made a custom skin for it, but in pickupview the skin doesn't fit properly. How do I make the skin fit? (I assume it has something to do with flags)
A few more things I need to know, but I can't remember them at the moment.
And please, reply to this topic. I don't want this to sink to the bottom of the page like all my other mod problem topics. I would appreciate any help you have to offer. Thank you.