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Some stuff I wanna know

PostPosted: Thu Nov 10, 05 12:21 am
by clyzm
#1 - How do you make a water mover? Like a mover, but it's still water, for example, if I pressed a button or something, water fills up, and if I turn a valve, the water goes down ... How do I do such a thing?

#2 - How can I make a light mover? Like a mover with a light that moves around, but is invisible.

#3 - How can I make an archway?

#4 - How can I make a Zone Mover? Like number 1, except is a painzone that moves.

Re: Some stuff I wanna know

PostPosted: Thu Nov 10, 05 5:22 pm
by Cozmo
Atomsk wrote:#3 - How can I make an archway?.


try this:
http://www.planetdeusex.com/constructor ... arches.htm
:)

Re: Some stuff I wanna know

PostPosted: Thu Nov 10, 05 7:03 pm
by clyzm
{TC}~Cozmo~ wrote:
Atomsk wrote:#3 - How can I make an archway?.


try this:
http://www.planetdeusex.com/constructor ... arches.htm
:)


Thanks!

Well, still need some more answers :)

Re: Some stuff I wanna know

PostPosted: Thu Nov 10, 05 8:56 pm
by Dae
Atomsk wrote:#2 - How can I make a light mover? Like a mover with a light that moves around, but is invisible.

http://www.planetunreal.com/lode/lighti ... tml#moving
Thanks to unrealScript.narod.ru site, where they managed to translate this tutorial to Russian so I could easily read it two years ago! :)
I don't remember AttachMovers in Deus Ex, so use the second method. To make mover invisible just set flag invisible for all the surfaces of the mover. You may also need to make it non-solid.

PostPosted: Thu Nov 10, 05 8:58 pm
by clyzm
And as for the light, make an AmbientLight of somewhat? :)

PostPosted: Thu Nov 10, 05 9:07 pm
by Dae
Atomsk wrote:And as for the light, make an AmbientLight of somewhat? :)

Normal one will work fine too with this method, methinks.

Re: Some stuff I wanna know

PostPosted: Thu Nov 10, 05 10:09 pm
by ~ô¿ô~Nobody~
Atomsk wrote:#1 - How do you make a water mover? Like a mover, but it's still water, for example, if I pressed a button or something, water fills up, and if I turn a valve, the water goes down ... How do I do such a thing?



i don'T like to be the sender of bad news >_<

but since you can't make movers with the characteristics of a zoneportal you can't make movers that act like that :x


and to be sure i just tryed it...
i made a corridor then a zoneportal added waterzone...
then turned the zoneportal into a mover.. rebuilded and saved..
after loading the map everywhere was water

PostPosted: Thu Nov 10, 05 10:17 pm
by Dae
~[A]Nobody~ wrote:
Atomsk wrote:#1 - How do you make a water mover? Like a mover, but it's still water, for example, if I pressed a button or something, water fills up, and if I turn a valve, the water goes down ... How do I do such a thing?



i don'T like to be the sender of bad news >_<

but since you can't make movers with the characteristics of a zoneportal you can't make movers that act like that :x


and to be sure i just tryed it...
i made a corridor then a zoneportal added waterzone...
then turned the zoneportal into a mover.. rebuilded and saved..
after loading the map everywhere was water

<a href="http://wiki.beyondunreal.com/wiki/Rising_Water_(UT)" target=_blank>dis article appeaped out of thin air</a>

PostPosted: Thu Nov 10, 05 10:18 pm
by ~ô¿ô~Nobody~
hmm

sounds interesting...

but it still does'nt work in the normal way how one expected

PostPosted: Fri Nov 11, 05 12:46 am
by clyzm
I've got it! Attach Waterzone to the mover, make water properties (entrysound, exitsound etc etc)

?

PostPosted: Fri Nov 11, 05 7:15 pm
by ~ô¿ô~Nobody~
hmm i'm more a modder than a mapper...

but doesn't any zoneinfo needs it's AOE-limitations represented by the zoneportals? O_o

PostPosted: Fri Nov 11, 05 10:22 pm
by clyzm
~[A]Nobody~ wrote:hmm i'm more a modder than a mapper...

but doesn't any zoneinfo needs it's AOE-limitations represented by the zoneportals? O_o


Dunno. I think area of effect applies only for projectiles :(

PostPosted: Sat Nov 12, 05 12:53 am
by ~ô¿ô~Nobody~
ehhh..
with area of effect i just meant the general area where the water zone is responsible for..
that area gets limited by the zoneportals that represent the "portal" from one one to the waterzone