Marine And Heavy Bolter Meshs!!!!!!!!1111

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Marine And Heavy Bolter Meshs!!!!!!!!1111

Postby Gishank » Sat Dec 17, 05 4:00 pm

Here are some meshs please use them in your mods.

PS. Someone please make a mod using these thanks.
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Postby Gishank » Sat Dec 17, 05 4:24 pm

Sorry for this double post but here is a updated file.
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Postby Rödewijk » Sat Dec 17, 05 4:26 pm

cant u make a screen shot
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Postby clyzm » Sat Dec 17, 05 5:26 pm

Klop.

You are pathetic with making models.
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Postby Gishank » Sat Dec 17, 05 5:53 pm

ahhh cummon these are my first ever modles for peite sake.
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Postby clyzm » Sat Dec 17, 05 7:00 pm

<~>K}Ã?Ã?<~> wrote:ahhh cummon these are my first ever modles for peite sake.


They are 3D.

Please save as .MS3D PLEASE!
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Postby Gishank » Sat Dec 17, 05 7:36 pm

import them then DUH!
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Postby Dae » Sat Dec 17, 05 7:37 pm

Learn it by yourself. It aint hard.
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Postby Gishank » Sat Dec 17, 05 7:38 pm

EH?
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Postby clyzm » Sat Dec 17, 05 7:39 pm

<~>K}Ã?Ã?<~> wrote:import them then DUH!


Obviously you are quite stupid.
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Postby Dae » Sat Dec 17, 05 7:40 pm

<~>K}Ã?Ã?<~> wrote:EH?

You will learn nothing if someone else does this.
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Postby Gishank » Sat Dec 17, 05 7:41 pm

Why not import them then i saved the AT-AT as MS3D open that.
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Postby clyzm » Sat Dec 17, 05 7:43 pm

<~>K}Ã?Ã?<~> wrote:Why not import them then i saved the AT-AT as MS3D open that.


No you did not. You saved all files as .3D, you fool.

So now the only way to see how they look is to import them into DX ..

which is way harder than it sounds...
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Postby Gishank » Sat Dec 17, 05 7:44 pm

just make a gun useing that mesh i think lol.
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Postby clyzm » Sat Dec 17, 05 7:47 pm

<~>K}Ã?Ã?<~> wrote:just make a gun useing that mesh i think lol.


THAT'S FSCKING UBER HARD! You fscking idiot.

You can't just save it as .ms3d, can you? You think you can leave a download .3d and then expect people to IMPORT IT AND MAKE IT A GUN?

Who the fuck do you think you are?
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Postby Gishank » Sat Dec 17, 05 7:49 pm

.3D = DX mesh
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Postby clyzm » Sat Dec 17, 05 7:53 pm

<~>K}Ã?Ã?<~> wrote:.3D = DX mesh


Mate ... I've been a modeler for a good 7 months now ... I think I know about DX modeling.

.3D is actually the Unreal Tournament mesh. But you need to make a mesh .ms3d so I can view it in Milkshape because I can't view it as .3ds.
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Postby Gishank » Sat Dec 17, 05 7:54 pm

but dx is run on the UT engine near enough but i will take a shot.
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Postby clyzm » Sat Dec 17, 05 7:55 pm

<~>K}Ã?Ã?<~> wrote:but dx is run on the UT engine near enough but i will take a shot.


Yes. But any modeler knows that there is a slight poly-mesh import problem with DX than with UT.

So it's kinda like a modified UT engine.
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Postby Gishank » Sat Dec 17, 05 8:02 pm

Here is the heavy bolter screenie i will post more later.


EDIT: Ok the screenies fucked.
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Postby clyzm » Sat Dec 17, 05 8:03 pm

<~>K}Ã?Ã?<~> wrote:Here is the heavy bolter screenie i will post more later.


EDIT: Ok the screenies fucked.


Err klop ...

Right click on the 3d box and select Take Screenshot ... pretty easy i guess?
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Postby Gishank » Sat Dec 17, 05 8:44 pm

I did but it didn't work.
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Postby Dae » Sat Dec 17, 05 9:08 pm

Unreal Tournament and Deus Ex have different engines and different model types.
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Postby clyzm » Sat Dec 17, 05 9:45 pm

~[A]Daedalus~ wrote:Unreal Tournament and Deus Ex have different engines and different model types.


Dae's right. UT models are slightly higher poly than Deus Ex. Plus, there's an importing thing when you do it with DX. Tack didn't make unr2de for nothing, you know Klop.
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Postby Dae » Sat Dec 17, 05 9:55 pm

Klop, when you have a model in MilkShape, export it as for Unreal Tournament, save somewhere, then convert this model to Deus Ex format with a tool called unr2de made by Steve Tack, then shape the class (put more information to defaultproperties), compile the package and test it in Deus Ex.
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Postby Alex » Sun Dec 18, 05 9:27 am

He asked me what model type he should use for importing, I said .3d, I didn't mention unr2de. So don't actually blame it on him(I know it's not blaming, but I couldn't think of any other word)
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Postby Gishank » Sun Dec 18, 05 9:49 am

OK got it now just a few tweaks here and there and i will post the new mod.
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Postby Dae » Sun Dec 18, 05 2:06 pm

We can't wait :!:
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Postby Conceited » Sun Dec 18, 05 2:10 pm

yea, I dunno about you guys but I'm on the edge of my seat.
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Postby Gishank » Sun Dec 18, 05 2:51 pm

FUCK unr2de can't find or open any of the files to convert!!
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