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Unreal Tournament Meshes?

PostPosted: Wed Dec 21, 05 2:19 pm
by Allan
I have a copy of the oiginal Unreal Tournament, and the 2003 edition, and was wondering how to copy the meshes into my DeusEx mod packs, or in which packages in the UT games are the meshes stored

PostPosted: Wed Dec 21, 05 3:22 pm
by AgentSmyth
i dont think that is possible...deus ex is different to ut...

PostPosted: Wed Dec 21, 05 3:29 pm
by Alex
It is possible :) Tnag = UT weapons.
You export the meshes, and you use unr2de to format them to DX format.
Then you import them :)

PostPosted: Wed Dec 21, 05 3:30 pm
by AgentSmyth
o sorry... :oops:

PostPosted: Wed Dec 21, 05 3:30 pm
by Alex
Don't be :) Since you don't have knowledge of moddelling (yet), you couldn't have known. But hey! Perhaps I'm wrong and you're right ;)

PostPosted: Wed Dec 21, 05 3:38 pm
by Allan
Thanks for the help :) *Goes to try this out :)*

PostPosted: Wed Dec 21, 05 6:09 pm
by Cozmo
whenever i try it it just goes cannot open shockrifleLOD_a.3d :(

PostPosted: Wed Dec 21, 05 6:12 pm
by Gishank
it does that to me with meshs i made :(

PostPosted: Wed Dec 21, 05 6:12 pm
by Cozmo
:shock: -same here

PostPosted: Fri Dec 30, 05 2:39 pm
by Allan
I also had this problem... But i found that if you dont want to use the meshes from tnag, you can get them out of (UT GOTY Edition Directory here)\System\BotPack.u.

However, i still find that i cant open the meshes in unr2de... It said something in the documentation with unr2de about storing the meshes up for making DX Compatiable in the DOS path, but what the heck does that mean :S