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The Safe Issue.

PostPosted: Mon Jan 02, 06 8:15 pm
by Siva
Ok, Firstly, Whats the best way to do it?

I figured, If I used the Bladepad, and Found a way, that automatically assigns you a code, or You assign your own code, to your safe?

And I ALSO don't know smack about how I would go about making an area where stuff doesn't dissapear, ever.

Its for my RPG project.

My coders aren't online however, So I shall ask them when they are.

The [A] Team, Help pleeesh.

PostPosted: Mon Jan 02, 06 10:27 pm
by Dae
And I ALSO don't know smack about how I would go about making an area where stuff doesn't dissapear, ever.

Make a zone which sets LifeSpan to 0.0 on event ActorEntered to all the actors, which are the children of Inventory, of course. Items will lie on the floor till a map or a server restart.

What about safes. Have you seen TheSheep's DarkForce1.u mod?

PostPosted: Tue Jan 03, 06 2:57 pm
by Siva
yeah, its a nice piece of work, however, was that an existing mesh?


ty, i'll try it when my laptop is back

Re: The Safe Issue.

PostPosted: Tue Jan 03, 06 4:20 pm
by ~ô¿ô~Nobody~
[XII]RoutineCheck wrote:I figured, If I used the Bladepad, and Found a way, that automatically assigns you a code, or You assign your own code, to your safe?


i'm not sure what you mean with this but if you need a keypad which code isn't getable.. try the FLKeypad3

PostPosted: Tue Jan 03, 06 8:10 pm
by Wasted
Ask mainman he didnt use a blade pad, but a button, u press it and u own the bank. In the same way as his now bulldozed shop used to work.

PostPosted: Thu Jan 05, 06 10:10 pm
by Siva
Ah, A button? I see what you mean... It makes sense.

Like On DF's Safe.. When you right click, you own the safe...

Ty.