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The Safe Issue.

Posted:
Mon Jan 02, 06 8:15 pm
by Siva
Ok, Firstly, Whats the best way to do it?
I figured, If I used the Bladepad, and Found a way, that automatically assigns you a code, or You assign your own code, to your safe?
And I ALSO don't know smack about how I would go about making an area where stuff doesn't dissapear, ever.
Its for my RPG project.
My coders aren't online however, So I shall ask them when they are.
The [A] Team, Help pleeesh.

Posted:
Mon Jan 02, 06 10:27 pm
by Dae
And I ALSO don't know smack about how I would go about making an area where stuff doesn't dissapear, ever.
Make a zone which sets
LifeSpan to
0.0 on event
ActorEntered to all the actors, which are the children of
Inventory, of course. Items will lie on the floor till a map or a server restart.
What about safes. Have you seen TheSheep's DarkForce1.u mod?

Posted:
Tue Jan 03, 06 2:57 pm
by Siva
yeah, its a nice piece of work, however, was that an existing mesh?
ty, i'll try it when my laptop is back
Re: The Safe Issue.

Posted:
Tue Jan 03, 06 4:20 pm
by ~ô¿ô~Nobody~
[XII]RoutineCheck wrote:I figured, If I used the Bladepad, and Found a way, that automatically assigns you a code, or You assign your own code, to your safe?
i'm not sure what you mean with this but if you need a keypad which code isn't getable.. try the FLKeypad3

Posted:
Tue Jan 03, 06 8:10 pm
by Wasted
Ask mainman he didnt use a blade pad, but a button, u press it and u own the bank. In the same way as his now bulldozed shop used to work.

Posted:
Thu Jan 05, 06 10:10 pm
by Siva
Ah, A button? I see what you mean... It makes sense.
Like On DF's Safe.. When you right click, you own the safe...
Ty.