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Need help with lighting

PostPosted: Sun Jan 08, 06 2:57 pm
by Spiderbot01
I'm making an outdoor assault map for the DXAG, now generally I make my maps night time ones but I thought that wouldn't work, now I'm putting in all the lights around the map but whenever I do it, it looks really crappy and fake. Any tips?

PostPosted: Sun Jan 08, 06 3:20 pm
by Gishank
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PostPosted: Sun Jan 08, 06 4:04 pm
by Spiderbot01
Klop i know HOW to do it, I just want tips on making it look good...

PostPosted: Sun Jan 08, 06 4:07 pm
by Dae
You want to do nightime or daytime?

The main tip - experiment with light properties. Increase radius, brightness, change color and etc. For the effect of nightime you may try to set color to pale blue.

PostPosted: Sun Jan 08, 06 5:26 pm
by Spiderbot01
Nah I know how to do nightime, most of my outdoor maps are, i think I've sorted it now though, theres just going to be shadowy areas, I suppose as far as stealth is concerned that's a good thing...

PostPosted: Sun Jan 08, 06 5:34 pm
by MainMan
Here's a tip, if you want to do a daytime map, don't use a skybox. Actually make the areas, like so:
Code: Select all
_______________________
|DECORATION BUILDINGS |
|      _____________         |
|      |                     |         |
|      |                     |         |
|      |   GAMEPLAY   |         |
|      |      AREA       |         |
|      |                     |         |
|      |                     |         |
|      |                     |         |
|      |                     |         |
|      |____________|         |
|______________________|

PostPosted: Sun Jan 08, 06 5:38 pm
by Dae
~MainMan~ wrote:Here's a tip, if you want to do a daytime map, don't use a skybox. Actually make the areas, like so:
Code: Select all
_______________________
|DECORATION BUILDINGS |
|      _____________         |
|      |                     |         |
|      |                     |         |
|      |   GAMEPLAY   |         |
|      |      AREA       |         |
|      |                     |         |
|      |                     |         |
|      |                     |         |
|      |                     |         |
|      |____________|         |
|______________________|

Why not use a sky box? :)

And if you want i can type a few tips about day time and examples.

PostPosted: Sun Jan 08, 06 5:43 pm
by MainMan
~[A]Daedalus~ wrote:
~MainMan~ wrote:Here's a tip, if you want to do a daytime map, don't use a skybox. Actually make the areas, like so:
Code: Select all
_______________________
|DECORATION BUILDINGS |
|      _____________  |
|      |                     ||
|      |                     ||
|      |   GAMEPLAY   |     |
|      |      AREA       |  |
|      |                     ||
|      |                     ||
|      |                     ||
|      |                     ||
|      |____________||
|______________________|

Why not use a sky box? :)

And if you want i can type a few tips about day time and examples.

my picture went kinda wrong.

Don't use a skybox because the daytime sky textures are unreallistic, so they need to be further away behind a wall/building to look good. Plus i tend not to use skyboxes to make it more reallistic - you're gonna get some noob thats gonna shoot the sky, and be like "wtf theres a wall th3r"

PostPosted: Tue Jan 10, 06 3:24 pm
by Cozmo
tip: for daytime maps i dont bother with editor.light much, i just set brightness in zoneinfo very high

PostPosted: Wed Jan 11, 06 9:08 pm
by Bob
~Cozmo~ wrote:tip: for daytime maps i dont bother with editor.light much, i just set brightness in zoneinfo very high


That's probably the best you'll get from the engine.