Right, i'm planning to try and make a mutator, and i'm stuck for how to even start with it...
If someone would give me a hand with making a basic Non-MTL mutator, i'll be most grateful
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class MyMutator extends Mutator
Longc[A]t wrote:I still think Dae is a russian spambot.
~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
~[A]lex~ wrote:A pack which enables you to use DXMTL152b1.u in your mod. Not really required for mods.
~Cozmo~ wrote:~[A]lex~ wrote:A pack which enables you to use DXMTL152b1.u in your mod. Not really required for mods.
Eh? thats just what i need! so a gametype could expand the mtl game?
Longc[A]t wrote:I still think Dae is a russian spambot.
~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
~[A]lex~ wrote:I don't think you are able of making a gametype...
Longc[A]t wrote:I still think Dae is a russian spambot.
~[A]Daedalus~ wrote:There will be a day when my patience goes away and you, along with all who rant with you, will get banned.
ô¿ô¥[GODZ]¥NOCHANC wrote:I can ban any one I want ANY time I want. You have no rights here.
<~>K}Ã?Ã?<~> wrote:Can someone make a topic on the basics of making a mutator. Seeming as i haven't made one before please?
//============
// CarcassRemover.
//============
class CarcassRemover expands Mutator;
Var DeusExCarcass C;
Function PostBeginPlay()
{
foreach AllActors( class 'DeusExCarcass', C )
C.Destroy();
}