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Niggly thing...

PostPosted: Fri Mar 17, 06 2:27 pm
by AgentSmyth
This is just a minor thing, but its crusical to my map idea...

Right i was on the servers the other day and I saw DXMP_Maze up and running...so I went into it, and besides from the bots I thought it was VERY boring, and thats when inspiration hit me. Make a maze, but with a twist..throughout the maze there will be traps, but they wont be "set" you have to set them....for your oppoents....if you set them they have to walk into a beam trigger to set them off, and then you can see where it goes from there....anyway

Is it possible to make a beam trigger triggerable

If not this map cant work

Re: Niggly thing...

PostPosted: Fri Mar 17, 06 8:47 pm
by Siva
AgentSmyth wrote:This is just a minor thing, but its crusical to my map idea...

Right i was on the servers the other day and I saw DXMP_Maze up and running...so I went into it, and besides from the bots I thought it was VERY boring, and thats when inspiration hit me. Make a maze, but with a twist..throughout the maze there will be traps, but they wont be "set" you have to set them....for your oppoents....if you set them they have to walk into a beam trigger to set them off, and then you can see where it goes from there....anyway

Is it possible to make a beam trigger triggerable

If not this map cant work


I would just make a switch that moves a mover, that in-turn makes it able for a person to trip a mover, and be crushed ^_^.

Yeah, DXMP_Maze is shit on a stick.

PostPosted: Fri Mar 17, 06 11:30 pm
by AgentSmyth
i dont get u..make a mover that bloks the beem or just make it so that when they press a switch the trap goes off...

PostPosted: Fri Mar 17, 06 11:36 pm
by Siva
AgentSmyth wrote:i dont get u..make a mover that bloks the beem or just make it so that when they press a switch the trap goes off...


No idea how beam would work, I'll do some testing ^_^.

PostPosted: Fri Mar 17, 06 11:44 pm
by AgentSmyth
you see the whole point of the thing is that it need a beam...
there will be proper weapons in the map, just like ne killing map...how ever the map looks the same the whole way though it...so it makes it more like a maze, plus there is another thing that i wont quite reveal just yet...but there is also traps that you can set to kill people...or slow them down...i tried using a dispatcher..but the chances of someone walking into that area within a given time period is slim and therefore makes the trap worthless and then there is always the possible thing of the actual switch, but that means people can be killed before they even hit the button :roll:

you can see my dilema

PostPosted: Fri Mar 17, 06 11:58 pm
by Siva
I think you should go a 'lil MGS on everyone's ass. And put certain points with custom textures.... that shows where you are. ^_^.

Getting completly lost in a map is just gay. FULL-STOP.

PostPosted: Sun Mar 19, 06 1:08 pm
by AgentSmyth
EDIT: Forget it..the map messed up on me..as do all maps... :cry: