Proj:
- Code: Select all
//===================================================================
// ProjVase= Vase Projectile
//===================================================================
class ProjVase expands Shuriken;
defaultproperties
{
mpDamage=100.00
spawnWeaponClass=Class'DeusExDeco.WHRedVase'
ItemName="|p4Throwable |p3Vase"
speed=100.00
MaxSpeed=1000.00
Damage=100.00
Mesh=LodMesh'DeusExItems.WHRedVase'
}
WeaponThrowableVase:
- Code: Select all
//=============================================================================
// Throwable Vase - ProjWHREDVASE!.
//=============================================================================
class WeaponThrowVase expands WeaponShuriken;
defaultproperties
{
ProjectileClass=Class'BlueKnuckles.ProjVase'
ItemName="Throwable Vase"
PlayerViewMesh=LodMesh'DeusExDeco.WHRedVase'
PickupViewMesh=LodMesh'DeusExDeco.WHRedVase'
ThirdPersonMesh=LodMesh'DeusExDeco.WHRedVase'
Icon=Texture'DeusExUI.Icons.BeltIconDragonTooth'
Description="A throwable Vase.'"
beltDescription="|p2Throw Vase"
Mesh=LodMesh'DeusExDeco.WHRedVase'
}
It's proberly somthing obvious which i've missed out.